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+
+# elif defined(__WINDOWS__)
+#  define PLATFORM_ID "Windows3x"
+
+# else /* unknown platform */
+#  define PLATFORM_ID
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+   the architecture of the compiler being used.  This is because
+   the compilers do not have flags that can change the architecture,
+   but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+#  define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+#  define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+#  define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM)
+#  if _M_ARM == 4
+#   define ARCHITECTURE_ID "ARMV4I"
+#  elif _M_ARM == 5
+#   define ARCHITECTURE_ID "ARMV5I"
+#  else
+#   define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+#  endif
+
+# elif defined(_M_MIPS)
+#  define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+#  define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
+#  define ARCHITECTURE_ID "I86"
+
+# elif defined(_M_IX86)
+#  define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+
+#else
+#  define ARCHITECTURE_ID
+#endif
+
+/* Convert integer to decimal digit literals.  */
+#define DEC(n)                   \
+  ('0' + (((n) / 10000000)%10)), \
+  ('0' + (((n) / 1000000)%10)),  \
+  ('0' + (((n) / 100000)%10)),   \
+  ('0' + (((n) / 10000)%10)),    \
+  ('0' + (((n) / 1000)%10)),     \
+  ('0' + (((n) / 100)%10)),      \
+  ('0' + (((n) / 10)%10)),       \
+  ('0' +  ((n) % 10))
+
+/* Convert integer to hex digit literals.  */
+#define HEX(n)             \
+  ('0' + ((n)>>28 & 0xF)), \
+  ('0' + ((n)>>24 & 0xF)), \
+  ('0' + ((n)>>20 & 0xF)), \
+  ('0' + ((n)>>16 & 0xF)), \
+  ('0' + ((n)>>12 & 0xF)), \
+  ('0' + ((n)>>8  & 0xF)), \
+  ('0' + ((n)>>4  & 0xF)), \
+  ('0' + ((n)     & 0xF))
+
+/* Construct a string literal encoding the version number components. */
+#ifdef COMPILER_VERSION_MAJOR
+char const info_version[] = {
+  'I', 'N', 'F', 'O', ':',
+  'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
+  COMPILER_VERSION_MAJOR,
+# ifdef COMPILER_VERSION_MINOR
+  '.', COMPILER_VERSION_MINOR,
+#  ifdef COMPILER_VERSION_PATCH
+   '.', COMPILER_VERSION_PATCH,
+#   ifdef COMPILER_VERSION_TWEAK
+    '.', COMPILER_VERSION_TWEAK,
+#   endif
+#  endif
+# endif
+  ']','\0'};
+#endif
+
+/* Construct a string literal encoding the version number components. */
+#ifdef SIMULATE_VERSION_MAJOR
+char const info_simulate_version[] = {
+  'I', 'N', 'F', 'O', ':',
+  's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
+  SIMULATE_VERSION_MAJOR,
+# ifdef SIMULATE_VERSION_MINOR
+  '.', SIMULATE_VERSION_MINOR,
+#  ifdef SIMULATE_VERSION_PATCH
+   '.', SIMULATE_VERSION_PATCH,
+#   ifdef SIMULATE_VERSION_TWEAK
+    '.', SIMULATE_VERSION_TWEAK,
+#   endif
+#  endif
+# endif
+  ']','\0'};
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+   getting matched.  Store it in a pointer rather than an array
+   because some compilers will just produce instructions to fill the
+   array rather than assigning a pointer to a static array.  */
+char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
+char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
+
+
+
+
+#if !defined(__STDC__)
+# if defined(_MSC_VER) && !defined(__clang__)
+#  define C_DIALECT "90"
+# else
+#  define C_DIALECT
+# endif
+#elif __STDC_VERSION__ >= 201000L
+# define C_DIALECT "11"
+#elif __STDC_VERSION__ >= 199901L
+# define C_DIALECT "99"
+#else
+# define C_DIALECT "90"
+#endif
+const char* info_language_dialect_default =
+  "INFO" ":" "dialect_default[" C_DIALECT "]";
+
+/*--------------------------------------------------------------------------*/
+
+#ifdef ID_VOID_MAIN
+void main() {}
+#else
+# if defined(__CLASSIC_C__)
+int main(argc, argv) int argc; char *argv[];
+# else
+int main(int argc, char* argv[])
+# endif
+{
+  int require = 0;
+  require += info_compiler[argc];
+  require += info_platform[argc];
+  require += info_arch[argc];
+#ifdef COMPILER_VERSION_MAJOR
+  require += info_version[argc];
+#endif
+#ifdef SIMULATE_ID
+  require += info_simulate[argc];
+#endif
+#ifdef SIMULATE_VERSION_MAJOR
+  require += info_simulate_version[argc];
+#endif
+#if defined(__CRAYXE) || defined(__CRAYXC)
+  require += info_cray[argc];
+#endif
+  require += info_language_dialect_default[argc];
+  (void)argv;
+  return require;
+}
+#endif
diff --git a/compil/CMakeFiles/3.6.2/CompilerIdC/a.out b/compil/CMakeFiles/3.6.2/CompilerIdC/a.out
new file mode 100755
index 0000000000000000000000000000000000000000..269c873241e365f4f7f9a23d3300fc36f9c01dd5
Binary files /dev/null and b/compil/CMakeFiles/3.6.2/CompilerIdC/a.out differ
diff --git a/compil/CMakeFiles/3.6.2/CompilerIdCXX/CMakeCXXCompilerId.cpp b/compil/CMakeFiles/3.6.2/CompilerIdCXX/CMakeCXXCompilerId.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..a6e6bedec4f7adf424f8ebaf03d7dba4adbaa432
--- /dev/null
+++ b/compil/CMakeFiles/3.6.2/CompilerIdCXX/CMakeCXXCompilerId.cpp
@@ -0,0 +1,533 @@
+/* This source file must have a .cpp extension so that all C++ compilers
+   recognize the extension without flags.  Borland does not know .cxx for
+   example.  */
+#ifndef __cplusplus
+# error "A C compiler has been selected for C++."
+#endif
+
+
+/* Version number components: V=Version, R=Revision, P=Patch
+   Version date components:   YYYY=Year, MM=Month,   DD=Day  */
+
+#if defined(__COMO__)
+# define COMPILER_ID "Comeau"
+  /* __COMO_VERSION__ = VRR */
+# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
+# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
+
+#elif defined(__INTEL_COMPILER) || defined(__ICC)
+# define COMPILER_ID "Intel"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+  /* __INTEL_COMPILER = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
+# if defined(__INTEL_COMPILER_UPDATE)
+#  define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
+# else
+#  define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER   % 10)
+# endif
+# if defined(__INTEL_COMPILER_BUILD_DATE)
+  /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
+#  define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
+# endif
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__PATHCC__)
+# define COMPILER_ID "PathScale"
+# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
+# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
+# if defined(__PATHCC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
+# endif
+
+#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
+# define COMPILER_ID "Embarcadero"
+# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
+# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
+# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__     & 0xFFFF)
+
+#elif defined(__BORLANDC__)
+# define COMPILER_ID "Borland"
+  /* __BORLANDC__ = 0xVRR */
+# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
+# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
+
+#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
+# define COMPILER_ID "Watcom"
+   /* __WATCOMC__ = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+#  define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__WATCOMC__)
+# define COMPILER_ID "OpenWatcom"
+   /* __WATCOMC__ = VVRP + 1100 */
+# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+#  define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__SUNPRO_CC)
+# define COMPILER_ID "SunPro"
+# if __SUNPRO_CC >= 0x5100
+   /* __SUNPRO_CC = 0xVRRP */
+#  define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
+#  define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
+#  define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC    & 0xF)
+# else
+   /* __SUNPRO_CC = 0xVRP */
+#  define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
+#  define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
+#  define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC    & 0xF)
+# endif
+
+#elif defined(__HP_aCC)
+# define COMPILER_ID "HP"
+  /* __HP_aCC = VVRRPP */
+# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
+# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__HP_aCC     % 100)
+
+#elif defined(__DECCXX)
+# define COMPILER_ID "Compaq"
+  /* __DECCXX_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000  % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER         % 10000)
+
+#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+  /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__    % 10)
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
+# define COMPILER_ID "XL"
+  /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__    % 10)
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
+# define COMPILER_ID "VisualAge"
+  /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__    % 10)
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+  /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000   % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__        % 1000)
+
+#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
+# define COMPILER_ID "Fujitsu"
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__clang__) && defined(__apple_build_version__)
+# define COMPILER_ID "AppleClang"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
+
+#elif defined(__clang__)
+# define COMPILER_ID "Clang"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__GNUC__)
+# define COMPILER_ID "GNU"
+# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
+# if defined(__GNUC_MINOR__)
+#  define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif defined(_MSC_VER)
+# define COMPILER_ID "MSVC"
+  /* _MSC_VER = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
+# if defined(_MSC_FULL_VER)
+#  if _MSC_VER >= 1400
+    /* _MSC_FULL_VER = VVRRPPPPP */
+#   define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
+#  else
+    /* _MSC_FULL_VER = VVRRPPPP */
+#   define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
+#  endif
+# endif
+# if defined(_MSC_BUILD)
+#  define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
+# endif
+
+#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
+# define COMPILER_ID "ADSP"
+#if defined(__VISUALDSPVERSION__)
+  /* __VISUALDSPVERSION__ = 0xVVRRPP00 */
+# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
+# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8  & 0xFF)
+#endif
+
+#elif defined(__IAR_SYSTEMS_ICC__ ) || defined(__IAR_SYSTEMS_ICC)
+# define COMPILER_ID "IAR"
+
+#elif defined(__ARMCC_VERSION)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+  /* __ARMCC_VERSION = VRRPPPP */
+  # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+  # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+  # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION     % 10000)
+#else
+  /* __ARMCC_VERSION = VRPPPP */
+  # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
+  # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
+  # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION    % 10000)
+#endif
+
+
+#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
+# define COMPILER_ID "MIPSpro"
+# if defined(_SGI_COMPILER_VERSION)
+  /* _SGI_COMPILER_VERSION = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
+#  define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION    % 10)
+# else
+  /* _COMPILER_VERSION = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
+#  define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION    % 10)
+# endif
+
+
+/* These compilers are either not known or too old to define an
+  identification macro.  Try to identify the platform and guess that
+  it is the native compiler.  */
+#elif defined(__sgi)
+# define COMPILER_ID "MIPSpro"
+
+#elif defined(__hpux) || defined(__hpua)
+# define COMPILER_ID "HP"
+
+#else /* unknown compiler */
+# define COMPILER_ID ""
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+   getting matched.  Store it in a pointer rather than an array
+   because some compilers will just produce instructions to fill the
+   array rather than assigning a pointer to a static array.  */
+char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
+#ifdef SIMULATE_ID
+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
+#endif
+
+#ifdef __QNXNTO__
+char const* qnxnto = "INFO" ":" "qnxnto[]";
+#endif
+
+#if defined(__CRAYXE) || defined(__CRAYXC)
+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
+#endif
+
+#define STRINGIFY_HELPER(X) #X
+#define STRINGIFY(X) STRINGIFY_HELPER(X)
+
+/* Identify known platforms by name.  */
+#if defined(__linux) || defined(__linux__) || defined(linux)
+# define PLATFORM_ID "Linux"
+
+#elif defined(__CYGWIN__)
+# define PLATFORM_ID "Cygwin"
+
+#elif defined(__MINGW32__)
+# define PLATFORM_ID "MinGW"
+
+#elif defined(__APPLE__)
+# define PLATFORM_ID "Darwin"
+
+#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+# define PLATFORM_ID "Windows"
+
+#elif defined(__FreeBSD__) || defined(__FreeBSD)
+# define PLATFORM_ID "FreeBSD"
+
+#elif defined(__NetBSD__) || defined(__NetBSD)
+# define PLATFORM_ID "NetBSD"
+
+#elif defined(__OpenBSD__) || defined(__OPENBSD)
+# define PLATFORM_ID "OpenBSD"
+
+#elif defined(__sun) || defined(sun)
+# define PLATFORM_ID "SunOS"
+
+#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
+# define PLATFORM_ID "AIX"
+
+#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
+# define PLATFORM_ID "IRIX"
+
+#elif defined(__hpux) || defined(__hpux__)
+# define PLATFORM_ID "HP-UX"
+
+#elif defined(__HAIKU__)
+# define PLATFORM_ID "Haiku"
+
+#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
+# define PLATFORM_ID "BeOS"
+
+#elif defined(__QNX__) || defined(__QNXNTO__)
+# define PLATFORM_ID "QNX"
+
+#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
+# define PLATFORM_ID "Tru64"
+
+#elif defined(__riscos) || defined(__riscos__)
+# define PLATFORM_ID "RISCos"
+
+#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
+# define PLATFORM_ID "SINIX"
+
+#elif defined(__UNIX_SV__)
+# define PLATFORM_ID "UNIX_SV"
+
+#elif defined(__bsdos__)
+# define PLATFORM_ID "BSDOS"
+
+#elif defined(_MPRAS) || defined(MPRAS)
+# define PLATFORM_ID "MP-RAS"
+
+#elif defined(__osf) || defined(__osf__)
+# define PLATFORM_ID "OSF1"
+
+#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
+# define PLATFORM_ID "SCO_SV"
+
+#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+#  define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+#  define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+#  define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+#  define PLATFORM_ID "Windows3x"
+
+# else /* unknown platform */
+#  define PLATFORM_ID
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+   the architecture of the compiler being used.  This is because
+   the compilers do not have flags that can change the architecture,
+   but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+#  define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+#  define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+#  define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM)
+#  if _M_ARM == 4
+#   define ARCHITECTURE_ID "ARMV4I"
+#  elif _M_ARM == 5
+#   define ARCHITECTURE_ID "ARMV5I"
+#  else
+#   define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+#  endif
+
+# elif defined(_M_MIPS)
+#  define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+#  define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
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+  ('0' +  ((n) % 10))
+
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+  ('0' + ((n)>>24 & 0xF)), \
+  ('0' + ((n)>>20 & 0xF)), \
+  ('0' + ((n)>>16 & 0xF)), \
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+  require += info_platform[argc];
+#ifdef COMPILER_VERSION_MAJOR
+  require += info_version[argc];
+#endif
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+  require += info_simulate[argc];
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+#ifdef SIMULATE_VERSION_MAJOR
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+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/file_functions.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Buffer.hpp
+ ../src/gl/Material.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/Shader.hpp
+ ../src/gl/Texture.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/app/MaterialComponent.cpp
+ /home/pi/KinskiGL_ALSA/src/app/MaterialComponent.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/app/CMakeFiles/app.dir/Object3DComponent.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Buffer.hpp
+ ../src/gl/Geometry.hpp
+ ../src/gl/Material.hpp
+ ../src/gl/Mesh.hpp
+ ../src/gl/Object3D.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/Shader.hpp
+ ../src/gl/Texture.hpp
+ ../src/gl/geometry_types.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/app/Object3DComponent.cpp
+ /home/pi/KinskiGL_ALSA/src/app/Object3DComponent.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/app/CMakeFiles/app.dir/OutstreamGL.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Buffer.hpp
+ ../src/gl/Font.hpp
+ ../src/gl/Material.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/Shader.hpp
+ ../src/gl/Texture.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/app/OutstreamGL.cpp
+ /home/pi/KinskiGL_ALSA/src/app/OutstreamGL.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/app/CMakeFiles/app.dir/Raspi_App.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/ThreadPool.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/file_functions.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Font.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/app/App.hpp
+ /home/pi/KinskiGL_ALSA/src/app/OutstreamGL.hpp
+ /home/pi/KinskiGL_ALSA/src/app/Raspi_App.cpp
+ /home/pi/KinskiGL_ALSA/src/app/Raspi_App.hpp
+ /home/pi/KinskiGL_ALSA/src/app/esUtil.h
+ /opt/vc/include/EGL/egl.h
+ /opt/vc/include/EGL/eglplatform.h
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vchi/connections/connection.h
+ /opt/vc/include/interface/vchi/message_drivers/message.h
+ /opt/vc/include/interface/vchi/vchi.h
+ /opt/vc/include/interface/vchi/vchi_cfg.h
+ /opt/vc/include/interface/vchi/vchi_cfg_internal.h
+ /opt/vc/include/interface/vchi/vchi_common.h
+ /opt/vc/include/interface/vchi/vchi_mh.h
+ /opt/vc/include/interface/vcos/generic/vcos_common.h
+ /opt/vc/include/interface/vcos/generic/vcos_generic_blockpool.h
+ /opt/vc/include/interface/vcos/generic/vcos_generic_event_flags.h
+ /opt/vc/include/interface/vcos/generic/vcos_generic_named_sem.h
+ /opt/vc/include/interface/vcos/generic/vcos_generic_quickslow_mutex.h
+ /opt/vc/include/interface/vcos/generic/vcos_generic_reentrant_mtx.h
+ /opt/vc/include/interface/vcos/generic/vcos_mem_from_malloc.h
+ /opt/vc/include/interface/vcos/pthreads/vcos_futex_mutex.h
+ /opt/vc/include/interface/vcos/pthreads/vcos_platform.h
+ /opt/vc/include/interface/vcos/pthreads/vcos_platform_types.h
+ /opt/vc/include/interface/vcos/user_nodefs.h
+ /opt/vc/include/interface/vcos/vcos.h
+ /opt/vc/include/interface/vcos/vcos_assert.h
+ /opt/vc/include/interface/vcos/vcos_atomic_flags.h
+ /opt/vc/include/interface/vcos/vcos_attr.h
+ /opt/vc/include/interface/vcos/vcos_blockpool.h
+ /opt/vc/include/interface/vcos/vcos_cfg.h
+ /opt/vc/include/interface/vcos/vcos_cmd.h
+ /opt/vc/include/interface/vcos/vcos_event.h
+ /opt/vc/include/interface/vcos/vcos_event_flags.h
+ /opt/vc/include/interface/vcos/vcos_init.h
+ /opt/vc/include/interface/vcos/vcos_inttypes.h
+ /opt/vc/include/interface/vcos/vcos_isr.h
+ /opt/vc/include/interface/vcos/vcos_legacy_isr.h
+ /opt/vc/include/interface/vcos/vcos_logging.h
+ /opt/vc/include/interface/vcos/vcos_logging_control.h
+ /opt/vc/include/interface/vcos/vcos_mem.h
+ /opt/vc/include/interface/vcos/vcos_mempool.h
+ /opt/vc/include/interface/vcos/vcos_mutex.h
+ /opt/vc/include/interface/vcos/vcos_named_semaphore.h
+ /opt/vc/include/interface/vcos/vcos_once.h
+ /opt/vc/include/interface/vcos/vcos_queue.h
+ /opt/vc/include/interface/vcos/vcos_quickslow_mutex.h
+ /opt/vc/include/interface/vcos/vcos_reentrant_mutex.h
+ /opt/vc/include/interface/vcos/vcos_semaphore.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vcos/vcos_string.h
+ /opt/vc/include/interface/vcos/vcos_thread.h
+ /opt/vc/include/interface/vcos/vcos_thread_attr.h
+ /opt/vc/include/interface/vcos/vcos_timer.h
+ /opt/vc/include/interface/vcos/vcos_tls.h
+ /opt/vc/include/interface/vcos/vcos_types.h
+ /opt/vc/include/interface/vctypes/vc_display_types.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/interface/vmcs_host/vc_dispmanx.h
+ /opt/vc/include/interface/vmcs_host/vc_dispmanx_types.h
+ /opt/vc/include/interface/vmcs_host/vc_dispservice_x_defs.h
+ /opt/vc/include/vcinclude/common.h
+src/app/CMakeFiles/app.dir/RemoteControl.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/core/networking.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/app/RemoteControl.cpp
+ /home/pi/KinskiGL_ALSA/src/app/RemoteControl.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/app/CMakeFiles/app.dir/ViewerApp.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
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+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Camera.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Fbo.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Fbo.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Font.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/file_functions.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Font.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Font.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/stb_rect_pack.inl
+ /home/pi/KinskiGL_ALSA/src/gl/stb_truetype.inl
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Geometry.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Light.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Light.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Light.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Material.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Mesh.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Light.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Noise.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Buffer.hpp
+ ../src/gl/Fbo.hpp
+ ../src/gl/Material.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/Shader.hpp
+ ../src/gl/Texture.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Noise.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Noise.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Object3D.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/geometry_types.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Light.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Scene.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Buffer.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Light.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Scene.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Scene.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/SceneRenderer.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Buffer.hpp
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Light.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Scene.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/SerializerGL.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/SerializerGL.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/SerializerGL.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/Shader.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/ShaderLibrary.cpp.o
+ /home/pi/KinskiGL_ALSA/src/gl/ShaderLibrary.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/ShaderLibrary.h
+src/gl/CMakeFiles/gl.dir/Texture.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/geometry_types.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/SerializerGL.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/gl.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
+ ../blocks/glm/include/glm/detail/type_mat3x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x4.inl
+ ../blocks/glm/include/glm/detail/type_mat4x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x2.inl
+ ../blocks/glm/include/glm/detail/type_mat4x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x3.inl
+ ../blocks/glm/include/glm/detail/type_mat4x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat4x4.inl
+ ../blocks/glm/include/glm/detail/type_vec.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.hpp
+ ../blocks/glm/include/glm/detail/type_vec1.inl
+ ../blocks/glm/include/glm/detail/type_vec2.hpp
+ ../blocks/glm/include/glm/detail/type_vec2.inl
+ ../blocks/glm/include/glm/detail/type_vec3.hpp
+ ../blocks/glm/include/glm/detail/type_vec3.inl
+ ../blocks/glm/include/glm/detail/type_vec4.hpp
+ ../blocks/glm/include/glm/detail/type_vec4.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx.inl
+ ../blocks/glm/include/glm/detail/type_vec4_avx2.inl
+ ../blocks/glm/include/glm/detail/type_vec4_sse2.inl
+ ../blocks/glm/include/glm/exponential.hpp
+ ../blocks/glm/include/glm/fwd.hpp
+ ../blocks/glm/include/glm/geometric.hpp
+ ../blocks/glm/include/glm/glm.hpp
+ ../blocks/glm/include/glm/gtc/constants.hpp
+ ../blocks/glm/include/glm/gtc/constants.inl
+ ../blocks/glm/include/glm/gtc/matrix_inverse.hpp
+ ../blocks/glm/include/glm/gtc/matrix_inverse.inl
+ ../blocks/glm/include/glm/gtc/matrix_transform.hpp
+ ../blocks/glm/include/glm/gtc/matrix_transform.inl
+ ../blocks/glm/include/glm/gtc/noise.hpp
+ ../blocks/glm/include/glm/gtc/noise.inl
+ ../blocks/glm/include/glm/gtc/quaternion.hpp
+ ../blocks/glm/include/glm/gtc/quaternion.inl
+ ../blocks/glm/include/glm/gtc/random.hpp
+ ../blocks/glm/include/glm/gtc/random.inl
+ ../blocks/glm/include/glm/gtc/type_precision.hpp
+ ../blocks/glm/include/glm/gtc/type_precision.inl
+ ../blocks/glm/include/glm/gtc/type_ptr.hpp
+ ../blocks/glm/include/glm/gtc/type_ptr.inl
+ ../blocks/glm/include/glm/gtc/vec1.hpp
+ ../blocks/glm/include/glm/gtc/vec1.inl
+ ../blocks/glm/include/glm/gtx/dual_quaternion.hpp
+ ../blocks/glm/include/glm/gtx/dual_quaternion.inl
+ ../blocks/glm/include/glm/gtx/norm.hpp
+ ../blocks/glm/include/glm/gtx/norm.inl
+ ../blocks/glm/include/glm/gtx/quaternion.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.hpp
+ ../blocks/glm/include/glm/gtx/string_cast.inl
+ ../blocks/glm/include/glm/integer.hpp
+ ../blocks/glm/include/glm/mat2x2.hpp
+ ../blocks/glm/include/glm/mat2x3.hpp
+ ../blocks/glm/include/glm/mat2x4.hpp
+ ../blocks/glm/include/glm/mat3x2.hpp
+ ../blocks/glm/include/glm/mat3x3.hpp
+ ../blocks/glm/include/glm/mat3x4.hpp
+ ../blocks/glm/include/glm/mat4x2.hpp
+ ../blocks/glm/include/glm/mat4x3.hpp
+ ../blocks/glm/include/glm/mat4x4.hpp
+ ../blocks/glm/include/glm/matrix.hpp
+ ../blocks/glm/include/glm/packing.hpp
+ ../blocks/glm/include/glm/trigonometric.hpp
+ ../blocks/glm/include/glm/vec2.hpp
+ ../blocks/glm/include/glm/vec3.hpp
+ ../blocks/glm/include/glm/vec4.hpp
+ ../blocks/glm/include/glm/vector_relational.hpp
+ ../src/core/Component.hpp
+ ../src/core/Exception.hpp
+ ../src/core/Logger.hpp
+ ../src/core/Property.hpp
+ ../src/core/Serializer.hpp
+ ../src/core/Utils.hpp
+ ../src/core/core.hpp
+ ../src/core/file_functions.hpp
+ ../src/core/json/autolink.h
+ ../src/core/json/config.h
+ ../src/core/json/features.h
+ ../src/core/json/forwards.h
+ ../src/core/json/json.h
+ ../src/core/json/reader.h
+ ../src/core/json/value.h
+ ../src/core/json/writer.h
+ ../src/gl/Buffer.hpp
+ ../src/gl/gl.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Font.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Light.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Material.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Scene.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/SerializerGL.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/ShaderLibrary.h
+ /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp
+ /home/pi/KinskiGL_ALSA/src/gl/gl.cpp
+ /home/pi/KinskiGL_ALSA/src/gl/gl.hpp
+ /opt/vc/include/GLES2/gl2.h
+ /opt/vc/include/GLES2/gl2ext.h
+ /opt/vc/include/GLES2/gl2platform.h
+ /opt/vc/include/KHR/khrplatform.h
+ /opt/vc/include/interface/vcos/vcos_stdint.h
+ /opt/vc/include/interface/vctypes/vc_image_types.h
+ /opt/vc/include/vcinclude/common.h
+src/gl/CMakeFiles/gl.dir/texture_loading.cpp.o
+ ../blocks/glm/include/glm/common.hpp
+ ../blocks/glm/include/glm/detail/_fixes.hpp
+ ../blocks/glm/include/glm/detail/_noise.hpp
+ ../blocks/glm/include/glm/detail/_swizzle.hpp
+ ../blocks/glm/include/glm/detail/_swizzle_func.hpp
+ ../blocks/glm/include/glm/detail/_vectorize.hpp
+ ../blocks/glm/include/glm/detail/func_common.hpp
+ ../blocks/glm/include/glm/detail/func_common.inl
+ ../blocks/glm/include/glm/detail/func_exponential.hpp
+ ../blocks/glm/include/glm/detail/func_exponential.inl
+ ../blocks/glm/include/glm/detail/func_geometric.hpp
+ ../blocks/glm/include/glm/detail/func_geometric.inl
+ ../blocks/glm/include/glm/detail/func_integer.hpp
+ ../blocks/glm/include/glm/detail/func_integer.inl
+ ../blocks/glm/include/glm/detail/func_matrix.hpp
+ ../blocks/glm/include/glm/detail/func_matrix.inl
+ ../blocks/glm/include/glm/detail/func_packing.hpp
+ ../blocks/glm/include/glm/detail/func_packing.inl
+ ../blocks/glm/include/glm/detail/func_trigonometric.hpp
+ ../blocks/glm/include/glm/detail/func_trigonometric.inl
+ ../blocks/glm/include/glm/detail/func_vector_relational.hpp
+ ../blocks/glm/include/glm/detail/func_vector_relational.inl
+ ../blocks/glm/include/glm/detail/precision.hpp
+ ../blocks/glm/include/glm/detail/setup.hpp
+ ../blocks/glm/include/glm/detail/type_float.hpp
+ ../blocks/glm/include/glm/detail/type_half.hpp
+ ../blocks/glm/include/glm/detail/type_half.inl
+ ../blocks/glm/include/glm/detail/type_int.hpp
+ ../blocks/glm/include/glm/detail/type_mat.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x2.inl
+ ../blocks/glm/include/glm/detail/type_mat2x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x3.inl
+ ../blocks/glm/include/glm/detail/type_mat2x4.hpp
+ ../blocks/glm/include/glm/detail/type_mat2x4.inl
+ ../blocks/glm/include/glm/detail/type_mat3x2.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x2.inl
+ ../blocks/glm/include/glm/detail/type_mat3x3.hpp
+ ../blocks/glm/include/glm/detail/type_mat3x3.inl
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+	@echo "... clean"
+	@echo "... depend"
+	@echo "... test"
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+# Special targets to cleanup operation of make.
+
+# Special rule to run CMake to check the build system integrity.
+# No rule that depends on this can have commands that come from listfiles
+# because they might be regenerated.
+cmake_check_build_system:
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diff --git a/compil/src/gl/cmake_install.cmake b/compil/src/gl/cmake_install.cmake
new file mode 100644
index 0000000000000000000000000000000000000000..8da324f0a215458d0a26b086324de3576080b478
--- /dev/null
+++ b/compil/src/gl/cmake_install.cmake
@@ -0,0 +1,62 @@
+# Install script for directory: /home/pi/KinskiGL_ALSA/src/gl
+
+# Set the install prefix
+if(NOT DEFINED CMAKE_INSTALL_PREFIX)
+  set(CMAKE_INSTALL_PREFIX "/usr/local")
+endif()
+string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
+
+# Set the install configuration name.
+if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
+  if(BUILD_TYPE)
+    string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
+           CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
+  else()
+    set(CMAKE_INSTALL_CONFIG_NAME "MinSizeRel")
+  endif()
+  message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
+endif()
+
+# Set the component getting installed.
+if(NOT CMAKE_INSTALL_COMPONENT)
+  if(COMPONENT)
+    message(STATUS "Install component: \"${COMPONENT}\"")
+    set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
+  else()
+    set(CMAKE_INSTALL_COMPONENT)
+  endif()
+endif()
+
+# Install shared libraries without execute permission?
+if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
+  set(CMAKE_INSTALL_SO_NO_EXE "1")
+endif()
+
+if("${CMAKE_INSTALL_COMPONENT}" STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT)
+  file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "/home/pi/KinskiGL_ALSA/compil/src/gl/libgl.a")
+endif()
+
+if("${CMAKE_INSTALL_COMPONENT}" STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT)
+  file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include/gl" TYPE FILE FILES
+    "/home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Camera.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Font.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Light.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Material.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Noise.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Scene.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/SerializerGL.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Shader.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/ShaderLibrary.h"
+    "/home/pi/KinskiGL_ALSA/src/gl/Texture.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp"
+    "/home/pi/KinskiGL_ALSA/src/gl/gl.hpp"
+    )
+endif()
+
diff --git a/compil/src/gl/libgl.a b/compil/src/gl/libgl.a
new file mode 100644
index 0000000000000000000000000000000000000000..fafa2c18906df5c690282ef2a7cdf809e00a4bb8
Binary files /dev/null and b/compil/src/gl/libgl.a differ
diff --git a/src/app/Raspi_App.cpp b/src/app/Raspi_App.cpp
index 790e5167cde7216eb0a7d583315be5c609ecdb7c..0709b5ddf8acc7f0f18dcc68591cb64911623ef8 100644
--- a/src/app/Raspi_App.cpp
+++ b/src/app/Raspi_App.cpp
@@ -71,7 +71,7 @@ namespace kinski
 
         // file search paths
         if(!args().empty()){ fs::add_search_path(fs::get_directory_part(args().front())); }
-        // fs::add_search_path("./");
+				fs::add_search_path("./");
         fs::add_search_path("./res");
         fs::add_search_path("/usr/local/share/fonts");
 
diff --git a/src/projects/media_player/MediaPlayer.cpp b/src/projects/media_player/MediaPlayer.cpp
index 1992fb0000ada5e8a896e14777538e90e3f4f8cb..8417d6a359dc765ad97a6d61d7a7d8fd1289df19 100644
--- a/src/projects/media_player/MediaPlayer.cpp
+++ b/src/projects/media_player/MediaPlayer.cpp
@@ -274,6 +274,7 @@ bool MediaPlayer::load_settings(const std::string &path)
         Serializer::loadComponentState(m_warp,
                                        fs::join_paths(path , "warp_config.json"),
                                        PropertyIO_GL());
+        //printf(fs::join_paths(path , "warp_config.json"));
     }
     catch(Exception &e){ LOG_ERROR << e.what(); return false; }
     return ret;