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DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__ ) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" + +#elif defined(__ARMCC_VERSION) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(SDCC) +# define COMPILER_ID "SDCC" + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) + +#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION) +# define COMPILER_ID "MIPSpro" +# if defined(_SGI_COMPILER_VERSION) + /* _SGI_COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10) +# else + /* _COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__sgi) +# define COMPILER_ID "MIPSpro" + +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXE) || defined(__CRAYXC) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__sgi) || defined(__sgi__) || defined(_SGI) +# define PLATFORM_ID "IRIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number components. */ +#ifdef COMPILER_VERSION_MAJOR +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + + +#if !defined(__STDC__) +# if defined(_MSC_VER) && !defined(__clang__) +# define C_DIALECT "90" +# else +# define C_DIALECT +# endif +#elif __STDC_VERSION__ >= 201000L +# define C_DIALECT "11" +#elif __STDC_VERSION__ >= 199901L +# define C_DIALECT "99" +#else +# define C_DIALECT "90" +#endif +const char* info_language_dialect_default = + "INFO" ":" "dialect_default[" C_DIALECT "]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXE) || defined(__CRAYXC) + require += info_cray[argc]; +#endif + require += info_language_dialect_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/compil/CMakeFiles/3.6.2/CompilerIdC/a.out b/compil/CMakeFiles/3.6.2/CompilerIdC/a.out new file mode 100755 index 0000000000000000000000000000000000000000..269c873241e365f4f7f9a23d3300fc36f9c01dd5 Binary files /dev/null and b/compil/CMakeFiles/3.6.2/CompilerIdC/a.out differ diff --git a/compil/CMakeFiles/3.6.2/CompilerIdCXX/CMakeCXXCompilerId.cpp b/compil/CMakeFiles/3.6.2/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 0000000000000000000000000000000000000000..a6e6bedec4f7adf424f8ebaf03d7dba4adbaa432 --- /dev/null +++ b/compil/CMakeFiles/3.6.2/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,533 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif + /* __INTEL_COMPILER = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) +# define COMPILER_ID "Fujitsu" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__ ) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" + +#elif defined(__ARMCC_VERSION) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION) +# define COMPILER_ID "MIPSpro" +# if defined(_SGI_COMPILER_VERSION) + /* _SGI_COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10) +# else + /* _COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__sgi) +# define COMPILER_ID "MIPSpro" + +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXE) || defined(__CRAYXC) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__sgi) || defined(__sgi__) || defined(_SGI) +# define PLATFORM_ID "IRIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. 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../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Light.hpp + ../src/gl/Object3D.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/geometry_types.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/app/LightComponent.cpp + /home/pi/KinskiGL_ALSA/src/app/LightComponent.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/app/CMakeFiles/app.dir/MaterialComponent.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/file_functions.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Buffer.hpp + ../src/gl/Material.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/Shader.hpp + ../src/gl/Texture.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/app/MaterialComponent.cpp + /home/pi/KinskiGL_ALSA/src/app/MaterialComponent.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/app/CMakeFiles/app.dir/Object3DComponent.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Buffer.hpp + ../src/gl/Geometry.hpp + ../src/gl/Material.hpp + ../src/gl/Mesh.hpp + ../src/gl/Object3D.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/Shader.hpp + ../src/gl/Texture.hpp + ../src/gl/geometry_types.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/app/Object3DComponent.cpp + /home/pi/KinskiGL_ALSA/src/app/Object3DComponent.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/app/CMakeFiles/app.dir/OutstreamGL.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Buffer.hpp + ../src/gl/Font.hpp + ../src/gl/Material.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/Shader.hpp + ../src/gl/Texture.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/app/OutstreamGL.cpp + /home/pi/KinskiGL_ALSA/src/app/OutstreamGL.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/app/CMakeFiles/app.dir/Raspi_App.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/ThreadPool.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/file_functions.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Font.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/app/App.hpp + /home/pi/KinskiGL_ALSA/src/app/OutstreamGL.hpp + /home/pi/KinskiGL_ALSA/src/app/Raspi_App.cpp + /home/pi/KinskiGL_ALSA/src/app/Raspi_App.hpp + /home/pi/KinskiGL_ALSA/src/app/esUtil.h + /opt/vc/include/EGL/egl.h + /opt/vc/include/EGL/eglplatform.h + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vchi/connections/connection.h + /opt/vc/include/interface/vchi/message_drivers/message.h + /opt/vc/include/interface/vchi/vchi.h + /opt/vc/include/interface/vchi/vchi_cfg.h + /opt/vc/include/interface/vchi/vchi_cfg_internal.h + /opt/vc/include/interface/vchi/vchi_common.h + /opt/vc/include/interface/vchi/vchi_mh.h + /opt/vc/include/interface/vcos/generic/vcos_common.h + /opt/vc/include/interface/vcos/generic/vcos_generic_blockpool.h + /opt/vc/include/interface/vcos/generic/vcos_generic_event_flags.h + /opt/vc/include/interface/vcos/generic/vcos_generic_named_sem.h + /opt/vc/include/interface/vcos/generic/vcos_generic_quickslow_mutex.h + /opt/vc/include/interface/vcos/generic/vcos_generic_reentrant_mtx.h + /opt/vc/include/interface/vcos/generic/vcos_mem_from_malloc.h + /opt/vc/include/interface/vcos/pthreads/vcos_futex_mutex.h + /opt/vc/include/interface/vcos/pthreads/vcos_platform.h + /opt/vc/include/interface/vcos/pthreads/vcos_platform_types.h + /opt/vc/include/interface/vcos/user_nodefs.h + /opt/vc/include/interface/vcos/vcos.h + /opt/vc/include/interface/vcos/vcos_assert.h + /opt/vc/include/interface/vcos/vcos_atomic_flags.h + /opt/vc/include/interface/vcos/vcos_attr.h + /opt/vc/include/interface/vcos/vcos_blockpool.h + /opt/vc/include/interface/vcos/vcos_cfg.h + /opt/vc/include/interface/vcos/vcos_cmd.h + /opt/vc/include/interface/vcos/vcos_event.h + /opt/vc/include/interface/vcos/vcos_event_flags.h + /opt/vc/include/interface/vcos/vcos_init.h + /opt/vc/include/interface/vcos/vcos_inttypes.h + /opt/vc/include/interface/vcos/vcos_isr.h + /opt/vc/include/interface/vcos/vcos_legacy_isr.h + /opt/vc/include/interface/vcos/vcos_logging.h + /opt/vc/include/interface/vcos/vcos_logging_control.h + /opt/vc/include/interface/vcos/vcos_mem.h + /opt/vc/include/interface/vcos/vcos_mempool.h + /opt/vc/include/interface/vcos/vcos_mutex.h + /opt/vc/include/interface/vcos/vcos_named_semaphore.h + /opt/vc/include/interface/vcos/vcos_once.h + /opt/vc/include/interface/vcos/vcos_queue.h + /opt/vc/include/interface/vcos/vcos_quickslow_mutex.h + /opt/vc/include/interface/vcos/vcos_reentrant_mutex.h + /opt/vc/include/interface/vcos/vcos_semaphore.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vcos/vcos_string.h + /opt/vc/include/interface/vcos/vcos_thread.h + /opt/vc/include/interface/vcos/vcos_thread_attr.h + /opt/vc/include/interface/vcos/vcos_timer.h + /opt/vc/include/interface/vcos/vcos_tls.h + /opt/vc/include/interface/vcos/vcos_types.h + /opt/vc/include/interface/vctypes/vc_display_types.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/interface/vmcs_host/vc_dispmanx.h + /opt/vc/include/interface/vmcs_host/vc_dispmanx_types.h + /opt/vc/include/interface/vmcs_host/vc_dispservice_x_defs.h + /opt/vc/include/vcinclude/common.h +src/app/CMakeFiles/app.dir/RemoteControl.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + 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../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.cpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Camera.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.cpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Fbo.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Fbo.cpp + /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Font.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/file_functions.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Font.cpp + /home/pi/KinskiGL_ALSA/src/gl/Font.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /home/pi/KinskiGL_ALSA/src/gl/stb_rect_pack.inl + /home/pi/KinskiGL_ALSA/src/gl/stb_truetype.inl + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Geometry.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.cpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Light.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/Light.cpp + /home/pi/KinskiGL_ALSA/src/gl/Light.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Material.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.cpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Mesh.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/Light.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.cpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Noise.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Buffer.hpp + ../src/gl/Fbo.hpp + ../src/gl/Material.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/Shader.hpp + ../src/gl/Texture.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Noise.cpp + /home/pi/KinskiGL_ALSA/src/gl/Noise.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Object3D.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/geometry_types.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/Light.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.cpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Scene.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Buffer.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp + /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/Light.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/Scene.cpp + /home/pi/KinskiGL_ALSA/src/gl/Scene.hpp + /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/SceneRenderer.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Buffer.hpp + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp + /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/Light.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/Scene.hpp + /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.cpp + /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /home/pi/KinskiGL_ALSA/src/gl/Visitor.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/SerializerGL.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/SerializerGL.cpp + /home/pi/KinskiGL_ALSA/src/gl/SerializerGL.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/Shader.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.cpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/ShaderLibrary.cpp.o + /home/pi/KinskiGL_ALSA/src/gl/ShaderLibrary.cpp + /home/pi/KinskiGL_ALSA/src/gl/ShaderLibrary.h +src/gl/CMakeFiles/gl.dir/Texture.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.cpp + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/geometry_types.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/SerializerGL.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.cpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/gl.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + ../blocks/glm/include/glm/detail/_swizzle_func.hpp + ../blocks/glm/include/glm/detail/_vectorize.hpp + ../blocks/glm/include/glm/detail/func_common.hpp + ../blocks/glm/include/glm/detail/func_common.inl + ../blocks/glm/include/glm/detail/func_exponential.hpp + ../blocks/glm/include/glm/detail/func_exponential.inl + ../blocks/glm/include/glm/detail/func_geometric.hpp + ../blocks/glm/include/glm/detail/func_geometric.inl + ../blocks/glm/include/glm/detail/func_integer.hpp + ../blocks/glm/include/glm/detail/func_integer.inl + ../blocks/glm/include/glm/detail/func_matrix.hpp + ../blocks/glm/include/glm/detail/func_matrix.inl + ../blocks/glm/include/glm/detail/func_packing.hpp + ../blocks/glm/include/glm/detail/func_packing.inl + ../blocks/glm/include/glm/detail/func_trigonometric.hpp + ../blocks/glm/include/glm/detail/func_trigonometric.inl + ../blocks/glm/include/glm/detail/func_vector_relational.hpp + ../blocks/glm/include/glm/detail/func_vector_relational.inl + ../blocks/glm/include/glm/detail/precision.hpp + ../blocks/glm/include/glm/detail/setup.hpp + ../blocks/glm/include/glm/detail/type_float.hpp + ../blocks/glm/include/glm/detail/type_half.hpp + ../blocks/glm/include/glm/detail/type_half.inl + ../blocks/glm/include/glm/detail/type_int.hpp + ../blocks/glm/include/glm/detail/type_mat.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.hpp + ../blocks/glm/include/glm/detail/type_mat2x2.inl + ../blocks/glm/include/glm/detail/type_mat2x3.hpp + ../blocks/glm/include/glm/detail/type_mat2x3.inl + ../blocks/glm/include/glm/detail/type_mat2x4.hpp + ../blocks/glm/include/glm/detail/type_mat2x4.inl + ../blocks/glm/include/glm/detail/type_mat3x2.hpp + ../blocks/glm/include/glm/detail/type_mat3x2.inl + ../blocks/glm/include/glm/detail/type_mat3x3.hpp + ../blocks/glm/include/glm/detail/type_mat3x3.inl + ../blocks/glm/include/glm/detail/type_mat3x4.hpp + ../blocks/glm/include/glm/detail/type_mat3x4.inl + ../blocks/glm/include/glm/detail/type_mat4x2.hpp + ../blocks/glm/include/glm/detail/type_mat4x2.inl + ../blocks/glm/include/glm/detail/type_mat4x3.hpp + ../blocks/glm/include/glm/detail/type_mat4x3.inl + ../blocks/glm/include/glm/detail/type_mat4x4.hpp + ../blocks/glm/include/glm/detail/type_mat4x4.inl + ../blocks/glm/include/glm/detail/type_vec.hpp + ../blocks/glm/include/glm/detail/type_vec1.hpp + ../blocks/glm/include/glm/detail/type_vec1.inl + ../blocks/glm/include/glm/detail/type_vec2.hpp + ../blocks/glm/include/glm/detail/type_vec2.inl + ../blocks/glm/include/glm/detail/type_vec3.hpp + ../blocks/glm/include/glm/detail/type_vec3.inl + ../blocks/glm/include/glm/detail/type_vec4.hpp + ../blocks/glm/include/glm/detail/type_vec4.inl + ../blocks/glm/include/glm/detail/type_vec4_avx.inl + ../blocks/glm/include/glm/detail/type_vec4_avx2.inl + ../blocks/glm/include/glm/detail/type_vec4_sse2.inl + ../blocks/glm/include/glm/exponential.hpp + ../blocks/glm/include/glm/fwd.hpp + ../blocks/glm/include/glm/geometric.hpp + ../blocks/glm/include/glm/glm.hpp + ../blocks/glm/include/glm/gtc/constants.hpp + ../blocks/glm/include/glm/gtc/constants.inl + ../blocks/glm/include/glm/gtc/matrix_inverse.hpp + ../blocks/glm/include/glm/gtc/matrix_inverse.inl + ../blocks/glm/include/glm/gtc/matrix_transform.hpp + ../blocks/glm/include/glm/gtc/matrix_transform.inl + ../blocks/glm/include/glm/gtc/noise.hpp + ../blocks/glm/include/glm/gtc/noise.inl + ../blocks/glm/include/glm/gtc/quaternion.hpp + ../blocks/glm/include/glm/gtc/quaternion.inl + ../blocks/glm/include/glm/gtc/random.hpp + ../blocks/glm/include/glm/gtc/random.inl + ../blocks/glm/include/glm/gtc/type_precision.hpp + ../blocks/glm/include/glm/gtc/type_precision.inl + ../blocks/glm/include/glm/gtc/type_ptr.hpp + ../blocks/glm/include/glm/gtc/type_ptr.inl + ../blocks/glm/include/glm/gtc/vec1.hpp + ../blocks/glm/include/glm/gtc/vec1.inl + ../blocks/glm/include/glm/gtx/dual_quaternion.hpp + ../blocks/glm/include/glm/gtx/dual_quaternion.inl + ../blocks/glm/include/glm/gtx/norm.hpp + ../blocks/glm/include/glm/gtx/norm.inl + ../blocks/glm/include/glm/gtx/quaternion.hpp + ../blocks/glm/include/glm/gtx/string_cast.hpp + ../blocks/glm/include/glm/gtx/string_cast.inl + ../blocks/glm/include/glm/integer.hpp + ../blocks/glm/include/glm/mat2x2.hpp + ../blocks/glm/include/glm/mat2x3.hpp + ../blocks/glm/include/glm/mat2x4.hpp + ../blocks/glm/include/glm/mat3x2.hpp + ../blocks/glm/include/glm/mat3x3.hpp + ../blocks/glm/include/glm/mat3x4.hpp + ../blocks/glm/include/glm/mat4x2.hpp + ../blocks/glm/include/glm/mat4x3.hpp + ../blocks/glm/include/glm/mat4x4.hpp + ../blocks/glm/include/glm/matrix.hpp + ../blocks/glm/include/glm/packing.hpp + ../blocks/glm/include/glm/trigonometric.hpp + ../blocks/glm/include/glm/vec2.hpp + ../blocks/glm/include/glm/vec3.hpp + ../blocks/glm/include/glm/vec4.hpp + ../blocks/glm/include/glm/vector_relational.hpp + ../src/core/Component.hpp + ../src/core/Exception.hpp + ../src/core/Logger.hpp + ../src/core/Property.hpp + ../src/core/Serializer.hpp + ../src/core/Utils.hpp + ../src/core/core.hpp + ../src/core/file_functions.hpp + ../src/core/json/autolink.h + ../src/core/json/config.h + ../src/core/json/features.h + ../src/core/json/forwards.h + ../src/core/json/json.h + ../src/core/json/reader.h + ../src/core/json/value.h + ../src/core/json/writer.h + ../src/gl/Buffer.hpp + ../src/gl/gl.hpp + /home/pi/KinskiGL_ALSA/src/gl/Buffer.hpp + /home/pi/KinskiGL_ALSA/src/gl/Camera.hpp + /home/pi/KinskiGL_ALSA/src/gl/Fbo.hpp + /home/pi/KinskiGL_ALSA/src/gl/Font.hpp + /home/pi/KinskiGL_ALSA/src/gl/Geometry.hpp + /home/pi/KinskiGL_ALSA/src/gl/Light.hpp + /home/pi/KinskiGL_ALSA/src/gl/Material.hpp + /home/pi/KinskiGL_ALSA/src/gl/Mesh.hpp + /home/pi/KinskiGL_ALSA/src/gl/Object3D.hpp + /home/pi/KinskiGL_ALSA/src/gl/Scene.hpp + /home/pi/KinskiGL_ALSA/src/gl/SceneRenderer.hpp + /home/pi/KinskiGL_ALSA/src/gl/SerializerGL.hpp + /home/pi/KinskiGL_ALSA/src/gl/Shader.hpp + /home/pi/KinskiGL_ALSA/src/gl/ShaderLibrary.h + /home/pi/KinskiGL_ALSA/src/gl/Texture.hpp + /home/pi/KinskiGL_ALSA/src/gl/geometry_types.hpp + /home/pi/KinskiGL_ALSA/src/gl/gl.cpp + /home/pi/KinskiGL_ALSA/src/gl/gl.hpp + /opt/vc/include/GLES2/gl2.h + /opt/vc/include/GLES2/gl2ext.h + /opt/vc/include/GLES2/gl2platform.h + /opt/vc/include/KHR/khrplatform.h + /opt/vc/include/interface/vcos/vcos_stdint.h + /opt/vc/include/interface/vctypes/vc_image_types.h + /opt/vc/include/vcinclude/common.h +src/gl/CMakeFiles/gl.dir/texture_loading.cpp.o + ../blocks/glm/include/glm/common.hpp + ../blocks/glm/include/glm/detail/_fixes.hpp + ../blocks/glm/include/glm/detail/_noise.hpp + ../blocks/glm/include/glm/detail/_swizzle.hpp + 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