diff --git a/puissance4.c b/puissance4.c
index 1fca65c0b8a8f4c9fbb0fe56dfd720f307bf8fe6..8e2b82eab5662308b128877f27f96953e461bc6c 100644
--- a/puissance4.c
+++ b/puissance4.c
@@ -137,13 +137,12 @@ int select_random_column(int number_of_columns, int number_of_rows, int** board)
 int select_smart_column(int number_of_columns, int number_of_rows, int** board) {
     int robot_selected_column = -999;
 
-    // Check if the player can win in the next move, if so, block it
+    // Check if the AI can win in the next move, if so, play it
     for (int col = 0; col < number_of_columns; col++) {
         if (!is_column_full(col + 1, number_of_rows, board)) {
             struct coordinate temp_coordinate = find_empty_slot(col + 1, number_of_rows, board);
 
-            // Check if the player can win in the next move
-            board[temp_coordinate.x][temp_coordinate.y] = PLAYER1;
+            board[temp_coordinate.x][temp_coordinate.y] = PLAYER2;
             if (does_player_win(temp_coordinate.x, temp_coordinate.y, number_of_rows, number_of_columns, board)) {
                 robot_selected_column = col + 1;
                 board[temp_coordinate.x][temp_coordinate.y] = EMPTY;
@@ -151,18 +150,20 @@ int select_smart_column(int number_of_columns, int number_of_rows, int** board)
             }
             board[temp_coordinate.x][temp_coordinate.y] = EMPTY;
         }
+
     }
 
     if (robot_selected_column != -999) {
         return robot_selected_column;
     }
 
-    // Check if the AI can win in the next move, if so, play it
+    // Check if the player can win in the next move, if so, block it
     for (int col = 0; col < number_of_columns; col++) {
         if (!is_column_full(col + 1, number_of_rows, board)) {
             struct coordinate temp_coordinate = find_empty_slot(col + 1, number_of_rows, board);
 
-            board[temp_coordinate.x][temp_coordinate.y] = PLAYER2;
+            // Check if the player can win in the next move
+            board[temp_coordinate.x][temp_coordinate.y] = PLAYER1;
             if (does_player_win(temp_coordinate.x, temp_coordinate.y, number_of_rows, number_of_columns, board)) {
                 robot_selected_column = col + 1;
                 board[temp_coordinate.x][temp_coordinate.y] = EMPTY;
@@ -170,7 +171,6 @@ int select_smart_column(int number_of_columns, int number_of_rows, int** board)
             }
             board[temp_coordinate.x][temp_coordinate.y] = EMPTY;
         }
-
     }
 
     // If no winning move is found, select a random column
@@ -252,7 +252,11 @@ bool does_player_win(int row, int col, int rows, int cols, int** board) {
     int current_piece = board[row][col];
     for (int i = 0; i < rows - 3; i++) {
 
-        if (board[i][col] == current_piece && board[i + 1][col] == current_piece && board[i + 2][col] == current_piece && board[i + 3][col] == current_piece) {
+        if (board[i][col] == current_piece
+            && board[i + 1][col] == current_piece
+            && board[i + 2][col] == current_piece
+            && board[i + 3][col] == current_piece)
+        {
             return true;
         }