diff --git a/test_vr_godot/Game.gd b/test_vr_godot/Game.gd
index ec9233cbbd676464b0e836b9cd8022a6bfebe3c3..ac8cff496e34beeb10d4e7f866e84e330824ee30 100644
--- a/test_vr_godot/Game.gd
+++ b/test_vr_godot/Game.gd
@@ -3,7 +3,7 @@ extends Spatial
 # Declare member variables here. Examples:
 # var a = 2
 # var b = "text"
-
+var score = 0
 # Called when the node enters the scene tree for the first time.
 func _ready():
 	var VR = ARVRServer.find_interface("Oculus")
@@ -20,3 +20,9 @@ func _ready():
 # Called every frame. 'delta' is the elapsed time since the previous frame.
 #func _process(delta):
 #	pass
+
+func increase_score():
+	score=score+1
+
+func get_score():
+	return score
\ No newline at end of file
diff --git a/test_vr_godot/Game.tscn b/test_vr_godot/Game.tscn
index cf758ea081deaf033686e474e9e33c34f7ff5b79..5c408bb48ae3df0405befc1fe26219bf5f3ed139 100644
--- a/test_vr_godot/Game.tscn
+++ b/test_vr_godot/Game.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=15 format=2]
+[gd_scene load_steps=19 format=2]
 
 [ext_resource path="res://Game.gd" type="Script" id=1]
 [ext_resource path="res://Player.gd" type="Script" id=2]
+[ext_resource path="res://pickup.gd" type="Script" id=3]
 
 [sub_resource type="SphereShape" id=1]
 
@@ -37,6 +38,13 @@ bounce = 0.5
 [sub_resource type="PhysicsMaterial" id=12]
 bounce = 0.5
 
+[sub_resource type="CubeMesh" id=13]
+
+[sub_resource type="SpatialMaterial" id=14]
+albedo_color = Color( 0.992157, 0.905882, 0, 1 )
+
+[sub_resource type="BoxShape" id=15]
+
 [node name="Game" type="Spatial"]
 script = ExtResource( 1 )
 
@@ -52,7 +60,6 @@ script = ExtResource( 2 )
 
 [node name="Camera" type="Camera" parent="Player"]
 transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10.7425, 10.738 )
-visible = false
 
 [node name="CollisionShape" type="CollisionShape" parent="Player"]
 shape = SubResource( 1 )
@@ -67,23 +74,21 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.4796, 11 )
 
 [node name="ARVRCamera" type="ARVRCamera" parent="Player/ARVROrigin"]
 
-[node name="StaticBody" type="StaticBody" parent="."]
+[node name="floor" type="StaticBody" parent="."]
 editor/display_folded = true
 transform = Transform( 10, 0, 0, 0, 0.01, 0, 0, 0, 10, 0, 0, 0 )
 
-[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.07057, 0 )
+[node name="MeshInstance" type="MeshInstance" parent="floor"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000484419, 2.2213, 0.000886536 )
 mesh = SubResource( 4 )
 material/0 = SubResource( 5 )
 
-[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
+[node name="CollisionShape" type="CollisionShape" parent="floor"]
 shape = SubResource( 6 )
 
 [node name="walls" type="Node" parent="."]
-editor/display_folded = true
 
 [node name="northWall" type="StaticBody" parent="walls"]
-editor/display_folded = true
 transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 0.3, 0, 1, -10 )
 physics_material_override = SubResource( 7 )
 
@@ -130,8 +135,145 @@ shape = SubResource( 8 )
 mesh = SubResource( 9 )
 material/0 = null
 
+[node name="Score" type="Label" parent="."]
+margin_left = 21.259
+margin_top = 39.1908
+margin_right = 61.259
+margin_bottom = 53.1908
+text = "Score"
+
+[node name="Win" type="Label" parent="."]
+margin_left = 447.0
+margin_top = 184.0
+margin_right = 591.0
+margin_bottom = 258.0
+size_flags_stretch_ratio = 2.38
+text = "win"
+align = 1
+valign = 1
+
 [node name="Pickups" type="Node" parent="."]
+
+[node name="pickup" type="Area" parent="Pickups"]
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -5.94239, 1.35348, -5.10558 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup"]
+shape = SubResource( 15 )
+
+[node name="pickup2" type="Area" parent="Pickups"]
+editor/display_folded = true
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -5.95064, 1.03515, 0.217007 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup2"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup2"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[node name="pickup3" type="Area" parent="Pickups"]
+editor/display_folded = true
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -5.95064, 1.03515, 3.71801 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup3"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup3"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[node name="pickup4" type="Area" parent="Pickups"]
+editor/display_folded = true
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -1.81294, 1.03515, 5.51762 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup4"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup4"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[node name="pickup5" type="Area" parent="Pickups"]
+editor/display_folded = true
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 1.64553, 1.03515, 5.51762 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup5"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup5"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[node name="pickup6" type="Area" parent="Pickups"]
+editor/display_folded = true
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 4.28147, 1.03515, 2.90757 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup6"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup6"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[node name="pickup7" type="Area" parent="Pickups"]
 editor/display_folded = true
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 4.28147, 1.03515, -1.57881 )
+script = ExtResource( 3 )
 
-[node name="RigidBody" type="RigidBody" parent="Pickups"]
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup7"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
 
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup7"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[node name="pickup8" type="Area" parent="Pickups"]
+editor/display_folded = true
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 4.28147, 1.03515, -6.06925 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup8"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup8"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[node name="pickup9" type="Area" parent="Pickups"]
+transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0.208534, 1.03515, -6.06925 )
+script = ExtResource( 3 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup9"]
+mesh = SubResource( 13 )
+material/0 = SubResource( 14 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup9"]
+transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
+shape = SubResource( 15 )
+
+[connection signal="body_entered" from="Pickups/pickup" to="Pickups/pickup" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup2" to="Pickups/pickup2" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup3" to="Pickups/pickup3" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup4" to="Pickups/pickup4" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup5" to="Pickups/pickup5" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup6" to="Pickups/pickup6" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup7" to="Pickups/pickup7" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup8" to="Pickups/pickup8" method="_on_pickup_body_entered"]
+[connection signal="body_entered" from="Pickups/pickup9" to="Pickups/pickup9" method="_on_pickup_body_entered"]
diff --git a/test_vr_godot/Player.gd b/test_vr_godot/Player.gd
index 5c69fbac570b11b9b20c361b01d5f8638e9658ec..cd811936107ce29b68480bb0fa0f5161fc85d6ed 100644
--- a/test_vr_godot/Player.gd
+++ b/test_vr_godot/Player.gd
@@ -1,6 +1,6 @@
 extends RigidBody
 
-var speed = 10
+var speed = 20
 # Declare member variables here. Examples:
 # var a = 2
 # var b = "text"
@@ -22,4 +22,5 @@ func _process(delta):
 		velocity.z += 1
 	if Input.is_action_pressed("ui_up"):
 		velocity.z -= 1 
-	add_force(velocity*speed,Vector3(0,0,0))
\ No newline at end of file
+	add_force(velocity*speed,Vector3(0,0,0))
+
diff --git a/test_vr_godot/pickup.gd b/test_vr_godot/pickup.gd
new file mode 100644
index 0000000000000000000000000000000000000000..9058f421f4223d60a00d16737ddfba36559ec7cc
--- /dev/null
+++ b/test_vr_godot/pickup.gd
@@ -0,0 +1,36 @@
+extends Area
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+var score_lbl
+var lbl_win
+var game_control
+# Called when the node enters the scene tree for the first time.
+func _ready():
+	score_lbl = get_node("/root/Game/Score")
+	lbl_win = get_node("/root/Game/Win")
+	game_control=get_node("/root/Game")
+	lbl_win.set_text("")
+	display_score()
+	pass # Replace with function body.
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+#	pass
+func _process(delta):
+	rotate_x(deg2rad(15*delta))
+	rotate_y(deg2rad(30*delta))
+	rotate_z(deg2rad(45*delta))
+
+func _on_pickup_body_entered(body):
+	if body is RigidBody:
+		game_control.increase_score()
+		display_score()
+		queue_free()
+		
+func display_score():
+	var score =game_control.get_score()
+	score_lbl.set_text("score: "+str(score))
+	if score>=9:
+		lbl_win.set_text("YOU WIN!")
\ No newline at end of file