diff --git a/Jeux/Pong/pong_brouillon.py b/Jeux/Pong/pong_brouillon.py
new file mode 100644
index 0000000000000000000000000000000000000000..259570dd7097b42e645e11cb053e2c4e1e4995be
--- /dev/null
+++ b/Jeux/Pong/pong_brouillon.py
@@ -0,0 +1,95 @@
+from turtle import *
+from math import sqrt
+
+# Constantes
+XPalette = 10
+YPalette = 100
+xTerrain = 300
+yTerrain = 200
+
+# Formes
+paletteShape = ((0, 0), (0, YPalette), (XPalette, YPalette), (XPalette, 0)) 
+register_shape('palette', paletteShape)
+carreShape = ((0, 0), (0, XPalette), (XPalette, XPalette), (XPalette, 0)) 
+register_shape('carre', carreShape)
+ 
+
+wn = Screen()
+wn.bgcolor('lightblue')
+
+ 
+ball = Turtle(shape='circle')
+ball.penup()
+ball.shapesize()
+ball.speed(0)
+ball.goto(xTerrain//2, yTerrain//2)
+ball.pendown()
+ball.width(5)
+for _ in range(2):
+    ball.right(90)
+    ball.forward(yTerrain)
+    ball.right(90)
+    ball.forward(xTerrain)
+
+ball.penup()
+ball.goto(0,0)
+ball.setheading(45)
+
+# turtle object
+p1 = Turtle(shape='palette')
+p1.penup()
+p1.setheading(90)
+p1.speed(0)
+# p1.goto(-100, -50)
+ 
+p2 = Turtle(shape='palette')
+p2.penup()
+p2.setheading(90)
+p2.speed(0)
+p2.goto(100, -50)
+ 
+
+
+def check_collision(t1, t2):
+    x1, y1 = t1.position()
+    x2, y2 = t2.position()
+    print(abs(y1 - y2), abs(x1 - x2))
+    return abs(x1 + XPalette/2 - x2) <= (XPalette/2 + XPalette/2 ) and abs(y1 - y2) <= (YPalette/2 + XPalette/2 )
+
+
+
+def deplacement():
+    ball.forward(10)
+    if check_collision(ball, p2):
+        print("coucou")
+        ball.backward(10)
+        if ball.heading<90:
+            ball.left(90)
+        else:
+            ball.left(-90)
+    elif check_collision(ball, p1):
+        print("coucou")
+        ball.backward(10)
+        if ball.heading<90:
+            ball.left(-90)
+        else:
+            ball.left(90)
+        
+    wn.ontimer(deplacement, 500)
+
+
+wn.onkey(lambda: p1.forward(10), 'w')
+wn.onkey(lambda: p1.backward(10), 's')
+
+wn.onkey(lambda: p2.forward(10), 'Up')
+wn.onkey(lambda: p2.backward(10), 'Down')
+ball.dot()
+ 
+#  
+# wn.listen()
+# deplacement()
+# 
+# wn.mainloop()
+
+ 
+ 
diff --git a/Jeux/Pong/pong_chat_gpt.py b/Jeux/Pong/pong_chat_gpt.py
new file mode 100644
index 0000000000000000000000000000000000000000..60f93a224942a49216a731d522c8bde18a36923a
--- /dev/null
+++ b/Jeux/Pong/pong_chat_gpt.py
@@ -0,0 +1,117 @@
+import turtle
+
+# Configuration de la fenĂȘtre
+win = turtle.Screen()
+win.title("Pong en Python Turtle")
+win.bgcolor("black")
+win.setup(width=800, height=600)
+win.tracer(0)
+
+# Score
+score_a = 0
+score_b = 0
+
+# Raquette de gauche
+paddle_a = turtle.Turtle()
+paddle_a.speed(0)
+paddle_a.shape("square")
+paddle_a.color("white")
+paddle_a.shapesize(stretch_wid=6, stretch_len=1)
+paddle_a.penup()
+paddle_a.goto(-350, 0)
+
+# Raquette de droite
+paddle_b = turtle.Turtle()
+paddle_b.speed(0)
+paddle_b.shape("square")
+paddle_b.color("white")
+paddle_b.shapesize(stretch_wid=6, stretch_len=1)
+paddle_b.penup()
+paddle_b.goto(350, 0)
+
+# Balle
+ball = turtle.Turtle()
+ball.speed(0)
+ball.shape("square")
+ball.color("white")
+ball.penup()
+ball.goto(0, 0)
+ball.dx = 0.2
+ball.dy = -0.2
+
+# Affichage du score
+pen = turtle.Turtle()
+pen.speed(0)
+pen.color("white")
+pen.penup()
+pen.hideturtle()
+pen.goto(0, 260)
+pen.write("Joueur A: 0  Joueur B: 0", align="center", font=("Courier", 24, "normal"))
+
+# Fonctions pour les mouvements
+def paddle_a_up():
+    y = paddle_a.ycor()
+    if y < 250:
+        paddle_a.sety(y + 20)
+
+def paddle_a_down():
+    y = paddle_a.ycor()
+    if y > -240:
+        paddle_a.sety(y - 20)
+
+def paddle_b_up():
+    y = paddle_b.ycor()
+    if y < 250:
+        paddle_b.sety(y + 20)
+
+def paddle_b_down():
+    y = paddle_b.ycor()
+    if y > -240:
+        paddle_b.sety(y - 20)
+
+# Liaison clavier
+win.listen()
+win.onkeypress(paddle_a_up, "w")
+win.onkeypress(paddle_a_down, "s")
+win.onkeypress(paddle_b_up, "Up")
+win.onkeypress(paddle_b_down, "Down")
+
+# Boucle principale du jeu
+while True:
+    win.update()
+
+    # Déplacement de la balle
+    ball.setx(ball.xcor() + ball.dx)
+    ball.sety(ball.ycor() + ball.dy)
+
+    # Collision avec les bords
+    if ball.ycor() > 290:
+        ball.sety(290)
+        ball.dy *= -1
+
+    if ball.ycor() < -290:
+        ball.sety(-290)
+        ball.dy *= -1
+
+    if ball.xcor() > 390:
+        ball.goto(0, 0)
+        ball.dx *= -1
+        score_a += 1
+        pen.clear()
+        pen.write(f"Joueur A: {score_a}  Joueur B: {score_b}", align="center", font=("Courier", 24, "normal"))
+
+    if ball.xcor() < -390:
+        ball.goto(0, 0)
+        ball.dx *= -1
+        score_b += 1
+        pen.clear()
+        pen.write(f"Joueur A: {score_a}  Joueur B: {score_b}", align="center", font=("Courier", 24, "normal"))
+
+    # Collision avec les raquettes
+    if (340 < ball.xcor() < 350) and (paddle_b.ycor() - 50 < ball.ycor() < paddle_b.ycor() + 50):
+        ball.setx(340)
+        ball.dx *= -1
+
+    if (-350 < ball.xcor() < -340) and (paddle_a.ycor() - 50 < ball.ycor() < paddle_a.ycor() + 50):
+        ball.setx(-340)
+        ball.dx *= -1