diff --git a/game/src/main.rs b/game/src/main.rs
index 3793ecbad62e7966d55239cc0f3c7bae66499479..83417e893a7719b41d2148f6d713ea89a2e93b6f 100644
--- a/game/src/main.rs
+++ b/game/src/main.rs
@@ -58,575 +58,7 @@ fn setup(mut commands: Commands) {
 
 mod game; 
 
-mod menu {
-    use bevy::{app::AppExit, prelude::*};
-
-    use super::{despawn_screen, DisplayQuality, GameState, Volume, TEXT_COLOR};
-
-    // This plugin manages the menu, with 5 different screens:
-    // - a main menu with "New Game", "Settings", "Quit"
-    // - a settings menu with two submenus and a back button
-    // - two settings screen with a setting that can be set and a back button
-    pub struct MenuPlugin;
-
-    impl Plugin for MenuPlugin {
-        fn build(&self, app: &mut App) {
-            app
-                // At start, the menu is not enabled. This will be changed in `menu_setup` when
-                // entering the `GameState::Menu` state.
-                // Current screen in the menu is handled by an independent state from `GameState`
-                .add_state::<MenuState>()
-                .add_systems(OnEnter(GameState::Menu), menu_setup)
-                // Systems to handle the main menu screen
-                .add_systems(OnEnter(MenuState::Main), main_menu_setup)
-                .add_systems(OnExit(MenuState::Main), despawn_screen::<OnMainMenuScreen>)
-                // Systems to handle the settings menu screen
-                .add_systems(OnEnter(MenuState::Settings), settings_menu_setup)
-                .add_systems(
-                    OnExit(MenuState::Settings),
-                    despawn_screen::<OnSettingsMenuScreen>,
-                )
-                // Systems to handle the display settings screen
-                .add_systems(
-                    OnEnter(MenuState::SettingsDisplay),
-                    display_settings_menu_setup,
-                )
-                .add_systems(
-                    Update,
-                    (
-                        setting_button::<DisplayQuality>
-                            .run_if(in_state(MenuState::SettingsDisplay)),
-                    ),
-                )
-                .add_systems(
-                    OnExit(MenuState::SettingsDisplay),
-                    despawn_screen::<OnDisplaySettingsMenuScreen>,
-                )
-                // Systems to handle the sound settings screen
-                .add_systems(OnEnter(MenuState::SettingsSound), sound_settings_menu_setup)
-                .add_systems(
-                    Update,
-                    setting_button::<Volume>.run_if(in_state(MenuState::SettingsSound)),
-                )
-                .add_systems(
-                    OnExit(MenuState::SettingsSound),
-                    despawn_screen::<OnSoundSettingsMenuScreen>,
-                )
-                // Common systems to all screens that handles buttons behavior
-                .add_systems(
-                    Update,
-                    (menu_action, button_system).run_if(in_state(GameState::Menu)),
-                );
-        }
-    }
-
-    // State used for the current menu screen
-    #[derive(Clone, Copy, Default, Eq, PartialEq, Debug, Hash, States)]
-    enum MenuState {
-        Main,
-        Settings,
-        SettingsDisplay,
-        SettingsSound,
-        #[default]
-        Disabled,
-    }
-
-    // Tag component used to tag entities added on the main menu screen
-    #[derive(Component)]
-    struct OnMainMenuScreen;
-
-    // Tag component used to tag entities added on the settings menu screen
-    #[derive(Component)]
-    struct OnSettingsMenuScreen;
-
-    // Tag component used to tag entities added on the display settings menu screen
-    #[derive(Component)]
-    struct OnDisplaySettingsMenuScreen;
-
-    // Tag component used to tag entities added on the sound settings menu screen
-    #[derive(Component)]
-    struct OnSoundSettingsMenuScreen;
-
-    const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
-    const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
-    const HOVERED_PRESSED_BUTTON: Color = Color::rgb(0.25, 0.65, 0.25);
-    const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
-
-    // Tag component used to mark which setting is currently selected
-    #[derive(Component)]
-    struct SelectedOption;
-
-    // All actions that can be triggered from a button click
-    #[derive(Component)]
-    enum MenuButtonAction {
-        Play,
-        Settings,
-        SettingsDisplay,
-        SettingsSound,
-        BackToMainMenu,
-        BackToSettings,
-        Quit,
-    }
-
-    // This system handles changing all buttons color based on mouse interaction
-    fn button_system(
-        mut interaction_query: Query<
-            (&Interaction, &mut BackgroundColor, Option<&SelectedOption>),
-            (Changed<Interaction>, With<Button>),
-        >,
-    ) {
-        for (interaction, mut color, selected) in &mut interaction_query {
-            *color = match (*interaction, selected) {
-                (Interaction::Pressed, _) | (Interaction::None, Some(_)) => PRESSED_BUTTON.into(),
-                (Interaction::Hovered, Some(_)) => HOVERED_PRESSED_BUTTON.into(),
-                (Interaction::Hovered, None) => HOVERED_BUTTON.into(),
-                (Interaction::None, None) => NORMAL_BUTTON.into(),
-            }
-        }
-    }
-
-    // This system updates the settings when a new value for a setting is selected, and marks
-    // the button as the one currently selected
-    fn setting_button<T: Resource + Component + PartialEq + Copy>(
-        interaction_query: Query<(&Interaction, &T, Entity), (Changed<Interaction>, With<Button>)>,
-        mut selected_query: Query<(Entity, &mut BackgroundColor), With<SelectedOption>>,
-        mut commands: Commands,
-        mut setting: ResMut<T>,
-    ) {
-        for (interaction, button_setting, entity) in &interaction_query {
-            if *interaction == Interaction::Pressed && *setting != *button_setting {
-                let (previous_button, mut previous_color) = selected_query.single_mut();
-                *previous_color = NORMAL_BUTTON.into();
-                commands.entity(previous_button).remove::<SelectedOption>();
-                commands.entity(entity).insert(SelectedOption);
-                *setting = *button_setting;
-            }
-        }
-    }
-
-    fn menu_setup(mut menu_state: ResMut<NextState<MenuState>>) {
-        menu_state.set(MenuState::Main);
-    }
-
-    fn main_menu_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
-        // Common style for all buttons on the screen
-        let button_style = Style {
-            width: Val::Px(250.0),
-            height: Val::Px(65.0),
-            margin: UiRect::all(Val::Px(20.0)),
-            justify_content: JustifyContent::Center,
-            align_items: AlignItems::Center,
-            ..default()
-        };
-        let button_icon_style = Style {
-            width: Val::Px(30.0),
-            // This takes the icons out of the flexbox flow, to be positioned exactly
-            position_type: PositionType::Absolute,
-            // The icon will be close to the left border of the button
-            left: Val::Px(10.0),
-            right: Val::Auto,
-            ..default()
-        };
-        let button_text_style = TextStyle {
-            font_size: 40.0,
-            color: TEXT_COLOR,
-            ..default()
-        };
-
-        commands
-            .spawn((
-                NodeBundle {
-                    style: Style {
-                        width: Val::Percent(100.0),
-                        align_items: AlignItems::Center,
-                        justify_content: JustifyContent::Center,
-                        ..default()
-                    },
-                    ..default()
-                },
-                OnMainMenuScreen,
-            ))
-            .with_children(|parent| {
-                parent
-                    .spawn(NodeBundle {
-                        style: Style {
-                            flex_direction: FlexDirection::Column,
-                            align_items: AlignItems::Center,
-                            ..default()
-                        },
-                        background_color: Color::BLACK.into(),
-                        ..default()
-                    })
-                    .with_children(|parent| {
-                        // Display the game name
-                        parent.spawn(
-                            TextBundle::from_section(
-                                "Poke Profs\nMenu",
-                                TextStyle {
-                                    font_size: 80.0,
-                                    color: TEXT_COLOR,
-                                    ..default()
-                                },
-                            )
-                            .with_style(Style {
-                                margin: UiRect::all(Val::Px(50.0)),
-                                ..default()
-                            }),
-                        );
-
-                        // Display three buttons for each action available from the main menu:
-                        // - new game
-                        // - settings
-                        // - quit
-                        parent
-                            .spawn((
-                                ButtonBundle {
-                                    style: button_style.clone(),
-                                    background_color: NORMAL_BUTTON.into(),
-                                    ..default()
-                                },
-                                MenuButtonAction::Play,
-                            ))
-                            .with_children(|parent| {
-                                let icon = asset_server.load("textures/Game Icons/right.png");
-                                parent.spawn(ImageBundle {
-                                    style: button_icon_style.clone(),
-                                    image: UiImage::new(icon),
-                                    ..default()
-                                });
-                                parent.spawn(TextBundle::from_section(
-                                    "New Game",
-                                    button_text_style.clone(),
-                                ));
-                            });
-                        parent
-                            .spawn((
-                                ButtonBundle {
-                                    style: button_style.clone(),
-                                    background_color: NORMAL_BUTTON.into(),
-                                    ..default()
-                                },
-                                MenuButtonAction::Settings,
-                            ))
-                            .with_children(|parent| {
-                                let icon = asset_server.load("textures/Game Icons/wrench.png");
-                                parent.spawn(ImageBundle {
-                                    style: button_icon_style.clone(),
-                                    image: UiImage::new(icon),
-                                    ..default()
-                                });
-                                parent.spawn(TextBundle::from_section(
-                                    "Settings",
-                                    button_text_style.clone(),
-                                ));
-                            });
-                        parent
-                            .spawn((
-                                ButtonBundle {
-                                    style: button_style,
-                                    background_color: NORMAL_BUTTON.into(),
-                                    ..default()
-                                },
-                                MenuButtonAction::Quit,
-                            ))
-                            .with_children(|parent| {
-                                let icon = asset_server.load("textures/Game Icons/exitRight.png");
-                                parent.spawn(ImageBundle {
-                                    style: button_icon_style,
-                                    image: UiImage::new(icon),
-                                    ..default()
-                                });
-                                parent.spawn(TextBundle::from_section("Quit", button_text_style));
-                            });
-                    });
-            });
-    }
-
-    fn settings_menu_setup(mut commands: Commands) {
-        let button_style = Style {
-            width: Val::Px(200.0),
-            height: Val::Px(65.0),
-            margin: UiRect::all(Val::Px(20.0)),
-            justify_content: JustifyContent::Center,
-            align_items: AlignItems::Center,
-            ..default()
-        };
-
-        let button_text_style = TextStyle {
-            font_size: 40.0,
-            color: TEXT_COLOR,
-            ..default()
-        };
-
-        commands
-            .spawn((
-                NodeBundle {
-                    style: Style {
-                        width: Val::Percent(100.0),
-                        align_items: AlignItems::Center,
-                        justify_content: JustifyContent::Center,
-                        ..default()
-                    },
-                    ..default()
-                },
-                OnSettingsMenuScreen,
-            ))
-            .with_children(|parent| {
-                parent
-                    .spawn(NodeBundle {
-                        style: Style {
-                            flex_direction: FlexDirection::Column,
-                            align_items: AlignItems::Center,
-                            ..default()
-                        },
-                        background_color: Color::BLACK.into(),
-                        ..default()
-                    })
-                    .with_children(|parent| {
-                        for (action, text) in [
-                            (MenuButtonAction::SettingsDisplay, "Display"),
-                            (MenuButtonAction::SettingsSound, "Sound"),
-                            (MenuButtonAction::BackToMainMenu, "Back"),
-                        ] {
-                            parent
-                                .spawn((
-                                    ButtonBundle {
-                                        style: button_style.clone(),
-                                        background_color: NORMAL_BUTTON.into(),
-                                        ..default()
-                                    },
-                                    action,
-                                ))
-                                .with_children(|parent| {
-                                    parent.spawn(TextBundle::from_section(
-                                        text,
-                                        button_text_style.clone(),
-                                    ));
-                                });
-                        }
-                    });
-            });
-    }
-
-    fn display_settings_menu_setup(mut commands: Commands, display_quality: Res<DisplayQuality>) {
-        let button_style = Style {
-            width: Val::Px(200.0),
-            height: Val::Px(65.0),
-            margin: UiRect::all(Val::Px(20.0)),
-            justify_content: JustifyContent::Center,
-            align_items: AlignItems::Center,
-            ..default()
-        };
-        let button_text_style = TextStyle {
-            font_size: 40.0,
-            color: TEXT_COLOR,
-            ..default()
-        };
-
-        commands
-            .spawn((
-                NodeBundle {
-                    style: Style {
-                        width: Val::Percent(100.0),
-                        align_items: AlignItems::Center,
-                        justify_content: JustifyContent::Center,
-                        ..default()
-                    },
-                    ..default()
-                },
-                OnDisplaySettingsMenuScreen,
-            ))
-            .with_children(|parent| {
-                parent
-                    .spawn(NodeBundle {
-                        style: Style {
-                            flex_direction: FlexDirection::Column,
-                            align_items: AlignItems::Center,
-                            ..default()
-                        },
-                        background_color: Color::BLACK.into(),
-                        ..default()
-                    })
-                    .with_children(|parent| {
-                        // Create a new `NodeBundle`, this time not setting its `flex_direction`. It will
-                        // use the default value, `FlexDirection::Row`, from left to right.
-                        parent
-                            .spawn(NodeBundle {
-                                style: Style {
-                                    align_items: AlignItems::Center,
-                                    ..default()
-                                },
-                                background_color: Color::BLACK.into(),
-                                ..default()
-                            })
-                            .with_children(|parent| {
-                                // Display a label for the current setting
-                                parent.spawn(TextBundle::from_section(
-                                    "Display Quality",
-                                    button_text_style.clone(),
-                                ));
-                                // Display a button for each possible value
-                                for quality_setting in [
-                                    DisplayQuality::Low,
-                                    DisplayQuality::Medium,
-                                    DisplayQuality::High,
-                                ] {
-                                    let mut entity = parent.spawn(ButtonBundle {
-                                        style: Style {
-                                            width: Val::Px(150.0),
-                                            height: Val::Px(65.0),
-                                            ..button_style.clone()
-                                        },
-                                        background_color: NORMAL_BUTTON.into(),
-                                        ..default()
-                                    });
-                                    entity.insert(quality_setting).with_children(|parent| {
-                                        parent.spawn(TextBundle::from_section(
-                                            format!("{quality_setting:?}"),
-                                            button_text_style.clone(),
-                                        ));
-                                    });
-                                    if *display_quality == quality_setting {
-                                        entity.insert(SelectedOption);
-                                    }
-                                }
-                            });
-                        // Display the back button to return to the settings screen
-                        parent
-                            .spawn((
-                                ButtonBundle {
-                                    style: button_style,
-                                    background_color: NORMAL_BUTTON.into(),
-                                    ..default()
-                                },
-                                MenuButtonAction::BackToSettings,
-                            ))
-                            .with_children(|parent| {
-                                parent.spawn(TextBundle::from_section("Back", button_text_style));
-                            });
-                    });
-            });
-    }
-
-    fn sound_settings_menu_setup(mut commands: Commands, volume: Res<Volume>) {
-        let button_style = Style {
-            width: Val::Px(200.0),
-            height: Val::Px(65.0),
-            margin: UiRect::all(Val::Px(20.0)),
-            justify_content: JustifyContent::Center,
-            align_items: AlignItems::Center,
-            ..default()
-        };
-        let button_text_style = TextStyle {
-            font_size: 40.0,
-            color: TEXT_COLOR,
-            ..default()
-        };
-
-        commands
-            .spawn((
-                NodeBundle {
-                    style: Style {
-                        width: Val::Percent(100.0),
-                        align_items: AlignItems::Center,
-                        justify_content: JustifyContent::Center,
-                        ..default()
-                    },
-                    ..default()
-                },
-                OnSoundSettingsMenuScreen,
-            ))
-            .with_children(|parent| {
-                parent
-                    .spawn(NodeBundle {
-                        style: Style {
-                            flex_direction: FlexDirection::Column,
-                            align_items: AlignItems::Center,
-                            ..default()
-                        },
-                        background_color: Color::BLACK.into(),
-                        ..default()
-                    })
-                    .with_children(|parent| {
-                        parent
-                            .spawn(NodeBundle {
-                                style: Style {
-                                    align_items: AlignItems::Center,
-                                    ..default()
-                                },
-                                background_color: Color::BLACK.into(),
-                                ..default()
-                            })
-                            .with_children(|parent| {
-                                parent.spawn(TextBundle::from_section(
-                                    "Volume",
-                                    button_text_style.clone(),
-                                ));
-                                for volume_setting in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] {
-                                    let mut entity = parent.spawn(ButtonBundle {
-                                        style: Style {
-                                            width: Val::Px(30.0),
-                                            height: Val::Px(65.0),
-                                            ..button_style.clone()
-                                        },
-                                        background_color: NORMAL_BUTTON.into(),
-                                        ..default()
-                                    });
-                                    entity.insert(Volume(volume_setting));
-                                    if *volume == Volume(volume_setting) {
-                                        entity.insert(SelectedOption);
-                                    }
-                                }
-                            });
-                        parent
-                            .spawn((
-                                ButtonBundle {
-                                    style: button_style,
-                                    background_color: NORMAL_BUTTON.into(),
-                                    ..default()
-                                },
-                                MenuButtonAction::BackToSettings,
-                            ))
-                            .with_children(|parent| {
-                                parent.spawn(TextBundle::from_section("Back", button_text_style));
-                            });
-                    });
-            });
-    }
-
-    fn menu_action(
-        interaction_query: Query<
-            (&Interaction, &MenuButtonAction),
-            (Changed<Interaction>, With<Button>),
-        >,
-        mut app_exit_events: EventWriter<AppExit>,
-        mut menu_state: ResMut<NextState<MenuState>>,
-        mut game_state: ResMut<NextState<GameState>>,
-    ) {
-        for (interaction, menu_button_action) in &interaction_query {
-            if *interaction == Interaction::Pressed {
-                match menu_button_action {
-                    MenuButtonAction::Quit => app_exit_events.send(AppExit),
-                    MenuButtonAction::Play => {
-                        game_state.set(GameState::Game);
-                        menu_state.set(MenuState::Disabled);
-                    }
-                    MenuButtonAction::Settings => menu_state.set(MenuState::Settings),
-                    MenuButtonAction::SettingsDisplay => {
-                        menu_state.set(MenuState::SettingsDisplay);
-                    }
-                    MenuButtonAction::SettingsSound => {
-                        menu_state.set(MenuState::SettingsSound);
-                    }
-                    MenuButtonAction::BackToMainMenu => menu_state.set(MenuState::Main),
-                    MenuButtonAction::BackToSettings => {
-                        menu_state.set(MenuState::Settings);
-                    }
-                }
-            }
-        }
-    }
-}
+mod menu;
 
 // Generic system that takes a component as a parameter, and will despawn all entities with that component
 fn despawn_screen<T: Component>(to_despawn: Query<Entity, With<T>>, mut commands: Commands) {
diff --git a/game/src/menu.rs b/game/src/menu.rs
new file mode 100644
index 0000000000000000000000000000000000000000..a3f023e67bb14a2d822f93cdcd5f79db0549204a
--- /dev/null
+++ b/game/src/menu.rs
@@ -0,0 +1,567 @@
+use bevy::{app::AppExit, prelude::*};
+
+    use super::{despawn_screen, DisplayQuality, GameState, Volume, TEXT_COLOR};
+
+    // This plugin manages the menu, with 5 different screens:
+    // - a main menu with "New Game", "Settings", "Quit"
+    // - a settings menu with two submenus and a back button
+    // - two settings screen with a setting that can be set and a back button
+    pub struct MenuPlugin;
+
+    impl Plugin for MenuPlugin {
+        fn build(&self, app: &mut App) {
+            app
+                // At start, the menu is not enabled. This will be changed in `menu_setup` when
+                // entering the `GameState::Menu` state.
+                // Current screen in the menu is handled by an independent state from `GameState`
+                .add_state::<MenuState>()
+                .add_systems(OnEnter(GameState::Menu), menu_setup)
+                // Systems to handle the main menu screen
+                .add_systems(OnEnter(MenuState::Main), main_menu_setup)
+                .add_systems(OnExit(MenuState::Main), despawn_screen::<OnMainMenuScreen>)
+                // Systems to handle the settings menu screen
+                .add_systems(OnEnter(MenuState::Settings), settings_menu_setup)
+                .add_systems(
+                    OnExit(MenuState::Settings),
+                    despawn_screen::<OnSettingsMenuScreen>,
+                )
+                // Systems to handle the display settings screen
+                .add_systems(
+                    OnEnter(MenuState::SettingsDisplay),
+                    display_settings_menu_setup,
+                )
+                .add_systems(
+                    Update,
+                    (
+                        setting_button::<DisplayQuality>
+                            .run_if(in_state(MenuState::SettingsDisplay)),
+                    ),
+                )
+                .add_systems(
+                    OnExit(MenuState::SettingsDisplay),
+                    despawn_screen::<OnDisplaySettingsMenuScreen>,
+                )
+                // Systems to handle the sound settings screen
+                .add_systems(OnEnter(MenuState::SettingsSound), sound_settings_menu_setup)
+                .add_systems(
+                    Update,
+                    setting_button::<Volume>.run_if(in_state(MenuState::SettingsSound)),
+                )
+                .add_systems(
+                    OnExit(MenuState::SettingsSound),
+                    despawn_screen::<OnSoundSettingsMenuScreen>,
+                )
+                // Common systems to all screens that handles buttons behavior
+                .add_systems(
+                    Update,
+                    (menu_action, button_system).run_if(in_state(GameState::Menu)),
+                );
+        }
+    }
+
+    // State used for the current menu screen
+    #[derive(Clone, Copy, Default, Eq, PartialEq, Debug, Hash, States)]
+    enum MenuState {
+        Main,
+        Settings,
+        SettingsDisplay,
+        SettingsSound,
+        #[default]
+        Disabled,
+    }
+
+    // Tag component used to tag entities added on the main menu screen
+    #[derive(Component)]
+    struct OnMainMenuScreen;
+
+    // Tag component used to tag entities added on the settings menu screen
+    #[derive(Component)]
+    struct OnSettingsMenuScreen;
+
+    // Tag component used to tag entities added on the display settings menu screen
+    #[derive(Component)]
+    struct OnDisplaySettingsMenuScreen;
+
+    // Tag component used to tag entities added on the sound settings menu screen
+    #[derive(Component)]
+    struct OnSoundSettingsMenuScreen;
+
+    const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
+    const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
+    const HOVERED_PRESSED_BUTTON: Color = Color::rgb(0.25, 0.65, 0.25);
+    const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
+
+    // Tag component used to mark which setting is currently selected
+    #[derive(Component)]
+    struct SelectedOption;
+
+    // All actions that can be triggered from a button click
+    #[derive(Component)]
+    enum MenuButtonAction {
+        Play,
+        Settings,
+        SettingsDisplay,
+        SettingsSound,
+        BackToMainMenu,
+        BackToSettings,
+        Quit,
+    }
+
+    // This system handles changing all buttons color based on mouse interaction
+    fn button_system(
+        mut interaction_query: Query<
+            (&Interaction, &mut BackgroundColor, Option<&SelectedOption>),
+            (Changed<Interaction>, With<Button>),
+        >,
+    ) {
+        for (interaction, mut color, selected) in &mut interaction_query {
+            *color = match (*interaction, selected) {
+                (Interaction::Pressed, _) | (Interaction::None, Some(_)) => PRESSED_BUTTON.into(),
+                (Interaction::Hovered, Some(_)) => HOVERED_PRESSED_BUTTON.into(),
+                (Interaction::Hovered, None) => HOVERED_BUTTON.into(),
+                (Interaction::None, None) => NORMAL_BUTTON.into(),
+            }
+        }
+    }
+
+    // This system updates the settings when a new value for a setting is selected, and marks
+    // the button as the one currently selected
+    fn setting_button<T: Resource + Component + PartialEq + Copy>(
+        interaction_query: Query<(&Interaction, &T, Entity), (Changed<Interaction>, With<Button>)>,
+        mut selected_query: Query<(Entity, &mut BackgroundColor), With<SelectedOption>>,
+        mut commands: Commands,
+        mut setting: ResMut<T>,
+    ) {
+        for (interaction, button_setting, entity) in &interaction_query {
+            if *interaction == Interaction::Pressed && *setting != *button_setting {
+                let (previous_button, mut previous_color) = selected_query.single_mut();
+                *previous_color = NORMAL_BUTTON.into();
+                commands.entity(previous_button).remove::<SelectedOption>();
+                commands.entity(entity).insert(SelectedOption);
+                *setting = *button_setting;
+            }
+        }
+    }
+
+    fn menu_setup(mut menu_state: ResMut<NextState<MenuState>>) {
+        menu_state.set(MenuState::Main);
+    }
+
+    fn main_menu_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
+        // Common style for all buttons on the screen
+        let button_style = Style {
+            width: Val::Px(250.0),
+            height: Val::Px(65.0),
+            margin: UiRect::all(Val::Px(20.0)),
+            justify_content: JustifyContent::Center,
+            align_items: AlignItems::Center,
+            ..default()
+        };
+        let button_icon_style = Style {
+            width: Val::Px(30.0),
+            // This takes the icons out of the flexbox flow, to be positioned exactly
+            position_type: PositionType::Absolute,
+            // The icon will be close to the left border of the button
+            left: Val::Px(10.0),
+            right: Val::Auto,
+            ..default()
+        };
+        let button_text_style = TextStyle {
+            font_size: 40.0,
+            color: TEXT_COLOR,
+            ..default()
+        };
+
+        commands
+            .spawn((
+                NodeBundle {
+                    style: Style {
+                        width: Val::Percent(100.0),
+                        align_items: AlignItems::Center,
+                        justify_content: JustifyContent::Center,
+                        ..default()
+                    },
+                    ..default()
+                },
+                OnMainMenuScreen,
+            ))
+            .with_children(|parent| {
+                parent
+                    .spawn(NodeBundle {
+                        style: Style {
+                            flex_direction: FlexDirection::Column,
+                            align_items: AlignItems::Center,
+                            ..default()
+                        },
+                        background_color: Color::BLACK.into(),
+                        ..default()
+                    })
+                    .with_children(|parent| {
+                        // Display the game name
+                        parent.spawn(
+                            TextBundle::from_section(
+                                "Poke Profs\nMenu",
+                                TextStyle {
+                                    font_size: 80.0,
+                                    color: TEXT_COLOR,
+                                    ..default()
+                                },
+                            )
+                            .with_style(Style {
+                                margin: UiRect::all(Val::Px(50.0)),
+                                ..default()
+                            }),
+                        );
+
+                        // Display three buttons for each action available from the main menu:
+                        // - new game
+                        // - settings
+                        // - quit
+                        parent
+                            .spawn((
+                                ButtonBundle {
+                                    style: button_style.clone(),
+                                    background_color: NORMAL_BUTTON.into(),
+                                    ..default()
+                                },
+                                MenuButtonAction::Play,
+                            ))
+                            .with_children(|parent| {
+                                let icon = asset_server.load("textures/Game Icons/right.png");
+                                parent.spawn(ImageBundle {
+                                    style: button_icon_style.clone(),
+                                    image: UiImage::new(icon),
+                                    ..default()
+                                });
+                                parent.spawn(TextBundle::from_section(
+                                    "New Game",
+                                    button_text_style.clone(),
+                                ));
+                            });
+                        parent
+                            .spawn((
+                                ButtonBundle {
+                                    style: button_style.clone(),
+                                    background_color: NORMAL_BUTTON.into(),
+                                    ..default()
+                                },
+                                MenuButtonAction::Settings,
+                            ))
+                            .with_children(|parent| {
+                                let icon = asset_server.load("textures/Game Icons/wrench.png");
+                                parent.spawn(ImageBundle {
+                                    style: button_icon_style.clone(),
+                                    image: UiImage::new(icon),
+                                    ..default()
+                                });
+                                parent.spawn(TextBundle::from_section(
+                                    "Settings",
+                                    button_text_style.clone(),
+                                ));
+                            });
+                        parent
+                            .spawn((
+                                ButtonBundle {
+                                    style: button_style,
+                                    background_color: NORMAL_BUTTON.into(),
+                                    ..default()
+                                },
+                                MenuButtonAction::Quit,
+                            ))
+                            .with_children(|parent| {
+                                let icon = asset_server.load("textures/Game Icons/exitRight.png");
+                                parent.spawn(ImageBundle {
+                                    style: button_icon_style,
+                                    image: UiImage::new(icon),
+                                    ..default()
+                                });
+                                parent.spawn(TextBundle::from_section("Quit", button_text_style));
+                            });
+                    });
+            });
+    }
+
+    fn settings_menu_setup(mut commands: Commands) {
+        let button_style = Style {
+            width: Val::Px(200.0),
+            height: Val::Px(65.0),
+            margin: UiRect::all(Val::Px(20.0)),
+            justify_content: JustifyContent::Center,
+            align_items: AlignItems::Center,
+            ..default()
+        };
+
+        let button_text_style = TextStyle {
+            font_size: 40.0,
+            color: TEXT_COLOR,
+            ..default()
+        };
+
+        commands
+            .spawn((
+                NodeBundle {
+                    style: Style {
+                        width: Val::Percent(100.0),
+                        align_items: AlignItems::Center,
+                        justify_content: JustifyContent::Center,
+                        ..default()
+                    },
+                    ..default()
+                },
+                OnSettingsMenuScreen,
+            ))
+            .with_children(|parent| {
+                parent
+                    .spawn(NodeBundle {
+                        style: Style {
+                            flex_direction: FlexDirection::Column,
+                            align_items: AlignItems::Center,
+                            ..default()
+                        },
+                        background_color: Color::BLACK.into(),
+                        ..default()
+                    })
+                    .with_children(|parent| {
+                        for (action, text) in [
+                            (MenuButtonAction::SettingsDisplay, "Display"),
+                            (MenuButtonAction::SettingsSound, "Sound"),
+                            (MenuButtonAction::BackToMainMenu, "Back"),
+                        ] {
+                            parent
+                                .spawn((
+                                    ButtonBundle {
+                                        style: button_style.clone(),
+                                        background_color: NORMAL_BUTTON.into(),
+                                        ..default()
+                                    },
+                                    action,
+                                ))
+                                .with_children(|parent| {
+                                    parent.spawn(TextBundle::from_section(
+                                        text,
+                                        button_text_style.clone(),
+                                    ));
+                                });
+                        }
+                    });
+            });
+    }
+
+    fn display_settings_menu_setup(mut commands: Commands, display_quality: Res<DisplayQuality>) {
+        let button_style = Style {
+            width: Val::Px(200.0),
+            height: Val::Px(65.0),
+            margin: UiRect::all(Val::Px(20.0)),
+            justify_content: JustifyContent::Center,
+            align_items: AlignItems::Center,
+            ..default()
+        };
+        let button_text_style = TextStyle {
+            font_size: 40.0,
+            color: TEXT_COLOR,
+            ..default()
+        };
+
+        commands
+            .spawn((
+                NodeBundle {
+                    style: Style {
+                        width: Val::Percent(100.0),
+                        align_items: AlignItems::Center,
+                        justify_content: JustifyContent::Center,
+                        ..default()
+                    },
+                    ..default()
+                },
+                OnDisplaySettingsMenuScreen,
+            ))
+            .with_children(|parent| {
+                parent
+                    .spawn(NodeBundle {
+                        style: Style {
+                            flex_direction: FlexDirection::Column,
+                            align_items: AlignItems::Center,
+                            ..default()
+                        },
+                        background_color: Color::BLACK.into(),
+                        ..default()
+                    })
+                    .with_children(|parent| {
+                        // Create a new `NodeBundle`, this time not setting its `flex_direction`. It will
+                        // use the default value, `FlexDirection::Row`, from left to right.
+                        parent
+                            .spawn(NodeBundle {
+                                style: Style {
+                                    align_items: AlignItems::Center,
+                                    ..default()
+                                },
+                                background_color: Color::BLACK.into(),
+                                ..default()
+                            })
+                            .with_children(|parent| {
+                                // Display a label for the current setting
+                                parent.spawn(TextBundle::from_section(
+                                    "Display Quality",
+                                    button_text_style.clone(),
+                                ));
+                                // Display a button for each possible value
+                                for quality_setting in [
+                                    DisplayQuality::Low,
+                                    DisplayQuality::Medium,
+                                    DisplayQuality::High,
+                                ] {
+                                    let mut entity = parent.spawn(ButtonBundle {
+                                        style: Style {
+                                            width: Val::Px(150.0),
+                                            height: Val::Px(65.0),
+                                            ..button_style.clone()
+                                        },
+                                        background_color: NORMAL_BUTTON.into(),
+                                        ..default()
+                                    });
+                                    entity.insert(quality_setting).with_children(|parent| {
+                                        parent.spawn(TextBundle::from_section(
+                                            format!("{quality_setting:?}"),
+                                            button_text_style.clone(),
+                                        ));
+                                    });
+                                    if *display_quality == quality_setting {
+                                        entity.insert(SelectedOption);
+                                    }
+                                }
+                            });
+                        // Display the back button to return to the settings screen
+                        parent
+                            .spawn((
+                                ButtonBundle {
+                                    style: button_style,
+                                    background_color: NORMAL_BUTTON.into(),
+                                    ..default()
+                                },
+                                MenuButtonAction::BackToSettings,
+                            ))
+                            .with_children(|parent| {
+                                parent.spawn(TextBundle::from_section("Back", button_text_style));
+                            });
+                    });
+            });
+    }
+
+    fn sound_settings_menu_setup(mut commands: Commands, volume: Res<Volume>) {
+        let button_style = Style {
+            width: Val::Px(200.0),
+            height: Val::Px(65.0),
+            margin: UiRect::all(Val::Px(20.0)),
+            justify_content: JustifyContent::Center,
+            align_items: AlignItems::Center,
+            ..default()
+        };
+        let button_text_style = TextStyle {
+            font_size: 40.0,
+            color: TEXT_COLOR,
+            ..default()
+        };
+
+        commands
+            .spawn((
+                NodeBundle {
+                    style: Style {
+                        width: Val::Percent(100.0),
+                        align_items: AlignItems::Center,
+                        justify_content: JustifyContent::Center,
+                        ..default()
+                    },
+                    ..default()
+                },
+                OnSoundSettingsMenuScreen,
+            ))
+            .with_children(|parent| {
+                parent
+                    .spawn(NodeBundle {
+                        style: Style {
+                            flex_direction: FlexDirection::Column,
+                            align_items: AlignItems::Center,
+                            ..default()
+                        },
+                        background_color: Color::BLACK.into(),
+                        ..default()
+                    })
+                    .with_children(|parent| {
+                        parent
+                            .spawn(NodeBundle {
+                                style: Style {
+                                    align_items: AlignItems::Center,
+                                    ..default()
+                                },
+                                background_color: Color::BLACK.into(),
+                                ..default()
+                            })
+                            .with_children(|parent| {
+                                parent.spawn(TextBundle::from_section(
+                                    "Volume",
+                                    button_text_style.clone(),
+                                ));
+                                for volume_setting in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] {
+                                    let mut entity = parent.spawn(ButtonBundle {
+                                        style: Style {
+                                            width: Val::Px(30.0),
+                                            height: Val::Px(65.0),
+                                            ..button_style.clone()
+                                        },
+                                        background_color: NORMAL_BUTTON.into(),
+                                        ..default()
+                                    });
+                                    entity.insert(Volume(volume_setting));
+                                    if *volume == Volume(volume_setting) {
+                                        entity.insert(SelectedOption);
+                                    }
+                                }
+                            });
+                        parent
+                            .spawn((
+                                ButtonBundle {
+                                    style: button_style,
+                                    background_color: NORMAL_BUTTON.into(),
+                                    ..default()
+                                },
+                                MenuButtonAction::BackToSettings,
+                            ))
+                            .with_children(|parent| {
+                                parent.spawn(TextBundle::from_section("Back", button_text_style));
+                            });
+                    });
+            });
+    }
+
+    fn menu_action(
+        interaction_query: Query<
+            (&Interaction, &MenuButtonAction),
+            (Changed<Interaction>, With<Button>),
+        >,
+        mut app_exit_events: EventWriter<AppExit>,
+        mut menu_state: ResMut<NextState<MenuState>>,
+        mut game_state: ResMut<NextState<GameState>>,
+    ) {
+        for (interaction, menu_button_action) in &interaction_query {
+            if *interaction == Interaction::Pressed {
+                match menu_button_action {
+                    MenuButtonAction::Quit => app_exit_events.send(AppExit),
+                    MenuButtonAction::Play => {
+                        game_state.set(GameState::Game);
+                        menu_state.set(MenuState::Disabled);
+                    }
+                    MenuButtonAction::Settings => menu_state.set(MenuState::Settings),
+                    MenuButtonAction::SettingsDisplay => {
+                        menu_state.set(MenuState::SettingsDisplay);
+                    }
+                    MenuButtonAction::SettingsSound => {
+                        menu_state.set(MenuState::SettingsSound);
+                    }
+                    MenuButtonAction::BackToMainMenu => menu_state.set(MenuState::Main),
+                    MenuButtonAction::BackToSettings => {
+                        menu_state.set(MenuState::Settings);
+                    }
+                }
+            }
+        }
+    }
\ No newline at end of file