diff --git a/game/src/audio.rs b/game/src/audio.rs
index 339cb767b0046f78196c08e29c8979bae9ee172f..0d978af3671121b655af97eafceb10c2dc190786 100644
--- a/game/src/audio.rs
+++ b/game/src/audio.rs
@@ -1,6 +1,6 @@
-use bevy::{prelude::*};
+use bevy::prelude::*;
 
-use super::{despawn_screen, GameState};
+use super::{despawn_screen, GameState, Volume};
 
 pub struct AudioPlugin;
 
@@ -8,31 +8,32 @@ impl Plugin for AudioPlugin {
     fn build(&self, app: &mut App) {
         app
             .add_systems(OnEnter(GameState::Victory), audio_win)
-            .add_systems(OnExit(GameState::Victory), despawn_screen::<AudioMenu>)
+            .add_systems(OnExit(GameState::Victory), despawn_screen::<Audio>)
             .add_systems(OnEnter(GameState::GameOver), audio_defeat)
-            .add_systems(OnExit(GameState::GameOver), despawn_screen::<AudioMenu>)
+            .add_systems(OnExit(GameState::GameOver), despawn_screen::<Audio>)
             .add_systems(OnEnter(GameState::Menu), audio_menu)
-            .add_systems(OnExit(GameState::Menu), despawn_screen::<AudioMenu>)
+            .add_systems(OnExit(GameState::Menu), despawn_screen::<Audio>)
             .add_systems(OnEnter(GameState::Game), audio_game)
-            .add_systems(OnExit(GameState::Game), despawn_screen::<AudioMenu>)
+            .add_systems(OnExit(GameState::Game), despawn_screen::<Audio>)
             .add_systems(OnEnter(GameState::Fight), audio_fight)
-            .add_systems(OnExit(GameState::Fight), despawn_screen::<AudioMenu>);
+            .add_systems(OnExit(GameState::Fight), despawn_screen::<Audio>)
+            .add_systems(Update, audio_volume);
 
     }
 }
 
 #[derive(Component)]
-struct AudioMenu;
+struct Audio;
 
 fn audio_win(mut commands: Commands, asset_server: Res<AssetServer>) {
     commands
         .spawn((
             AudioBundle {
-                source: asset_server.load("sound/victoire.ogg"), 
+                source: asset_server.load("sound/victoire.ogg"),
                 //connecter le volum avec le settings
                 ..default()
                 },
-            AudioMenu,
+            Audio,
         ));
 }
 
@@ -44,7 +45,7 @@ fn audio_defeat (mut commands: Commands, asset_server: Res<AssetServer>) {
                 //connecter le volum avec le settings
                 ..default()
                 },
-            AudioMenu,
+            Audio,
         ));
 }
 
@@ -56,7 +57,7 @@ fn audio_menu (mut commands: Commands, asset_server: Res<AssetServer>) {
                 //connecter le volum avec le settings
                 ..default()
                 },
-            AudioMenu,
+            Audio,
         ));
 }
 
@@ -68,7 +69,7 @@ fn audio_game (mut commands: Commands, asset_server: Res<AssetServer>) {
                 //connecter le volum avec le settings
                 ..default()
                 },
-            AudioMenu,
+            Audio,
         ));
 }
 
@@ -80,6 +81,15 @@ fn audio_fight (mut commands: Commands, asset_server: Res<AssetServer>) {
                 //connecter le volum avec le settings
                 ..default()
                 },
-            AudioMenu,
+            Audio,
         ));
+}
+
+fn audio_volume(volume_audio: Res<Volume>, 
+    mut audio: Query<&AudioSink, With<Audio>>,
+) {
+    let new_volume: f32 = volume_audio.0 as f32;
+    for entity in &audio {
+        entity.set_volume(new_volume);
+    }
 }
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