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playback.js

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  • Forked from programmation_sequentielle / cours
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    playback.js 3.84 KiB
    /**
     * UI component that lets the use control auto-slide
     * playback via play/pause.
     */
    export default class Playback {
    
    	/**
    	 * @param {HTMLElement} container The component will append
    	 * itself to this
    	 * @param {function} progressCheck A method which will be
    	 * called frequently to get the current playback progress on
    	 * a range of 0-1
    	 */
    	constructor( container, progressCheck ) {
    
    		// Cosmetics
    		this.diameter = 100;
    		this.diameter2 = this.diameter/2;
    		this.thickness = 6;
    
    		// Flags if we are currently playing
    		this.playing = false;
    
    		// Current progress on a 0-1 range
    		this.progress = 0;
    
    		// Used to loop the animation smoothly
    		this.progressOffset = 1;
    
    		this.container = container;
    		this.progressCheck = progressCheck;
    
    		this.canvas = document.createElement( 'canvas' );
    		this.canvas.className = 'playback';
    		this.canvas.width = this.diameter;
    		this.canvas.height = this.diameter;
    		this.canvas.style.width = this.diameter2 + 'px';
    		this.canvas.style.height = this.diameter2 + 'px';
    		this.context = this.canvas.getContext( '2d' );
    
    		this.container.appendChild( this.canvas );
    
    		this.render();
    
    	}
    
    	setPlaying( value ) {
    
    		const wasPlaying = this.playing;
    
    		this.playing = value;
    
    		// Start repainting if we weren't already
    		if( !wasPlaying && this.playing ) {
    			this.animate();
    		}
    		else {
    			this.render();
    		}
    
    	}
    
    	animate() {
    
    		const progressBefore = this.progress;
    
    		this.progress = this.progressCheck();
    
    		// When we loop, offset the progress so that it eases
    		// smoothly rather than immediately resetting