Select Git revision
playback.js
Forked from
programmation_sequentielle / cours
Source project has a limited visibility.
playback.js 3.84 KiB
/**
* UI component that lets the use control auto-slide
* playback via play/pause.
*/
export default class Playback {
/**
* @param {HTMLElement} container The component will append
* itself to this
* @param {function} progressCheck A method which will be
* called frequently to get the current playback progress on
* a range of 0-1
*/
constructor( container, progressCheck ) {
// Cosmetics
this.diameter = 100;
this.diameter2 = this.diameter/2;
this.thickness = 6;
// Flags if we are currently playing
this.playing = false;
// Current progress on a 0-1 range
this.progress = 0;
// Used to loop the animation smoothly
this.progressOffset = 1;
this.container = container;
this.progressCheck = progressCheck;
this.canvas = document.createElement( 'canvas' );
this.canvas.className = 'playback';
this.canvas.width = this.diameter;
this.canvas.height = this.diameter;
this.canvas.style.width = this.diameter2 + 'px';
this.canvas.style.height = this.diameter2 + 'px';
this.context = this.canvas.getContext( '2d' );
this.container.appendChild( this.canvas );
this.render();
}
setPlaying( value ) {
const wasPlaying = this.playing;
this.playing = value;
// Start repainting if we weren't already
if( !wasPlaying && this.playing ) {
this.animate();
}
else {
this.render();
}
}
animate() {
const progressBefore = this.progress;
this.progress = this.progressCheck();
// When we loop, offset the progress so that it eases
// smoothly rather than immediately resetting