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Commit 1bcc4327 authored by remi.greub's avatar remi.greub
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corrections de l'acceleration random bot + detection end of LCD

parent d928db45
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......@@ -150,20 +150,19 @@ void Algo_main_ball(void *params){
un_ou_moins_un_x = -1;
ball->ball.pos.x += ball->ball.radius/2;
}
if(CollisionState & TOUCH_UP){
un_ou_moins_un_y = -1;
ball->ball.pos.y += ball->ball.radius/2;
}
if(CollisionState & TOUCH_RIGHT){
un_ou_moins_un_x = -1;
ball->ball.pos.x -= ball->ball.radius/2;
}
if(CollisionState & TOUCH_UP){
un_ou_moins_un_y = -1;
ball->ball.pos.y += ball->ball.radius/2;
}
if(CollisionState & TOUCH_DOWN){
un_ou_moins_un_y = -1;
ball->ball.pos.y -= ball->ball.radius/2;
}
}else{
//lcd_filled_circle(ball->ball.pos.x, ball->ball.pos.y, ball->ball.radius, LCD_BLACK);
accel_read(&ball_acc);
ball->ball.speed.x = ((ball_acc.accel_x*0.1)+ball->ball.speed.x)*(un_ou_moins_un_x);
ball->ball.speed.y = ((ball_acc.accel_y*0.1)+ball->ball.speed.y)*(un_ou_moins_un_y);
......@@ -173,18 +172,19 @@ void Algo_main_ball(void *params){
un_ou_moins_un_y = 1;
un_ou_moins_un_x = 1;
}
//}
//détection des collisions sur les bords de l'ecran LCD
if(ball->ball.pos.x <= ball->ball.radius){
ball->ball.pos.x = ball->ball.radius+1;
}
if(ball->ball.pos.y <= ball->ball.radius){
ball->ball.pos.y = ball->ball.radius+1;
}
if(ball->ball.pos.x == LCD_MAX_WIDTH-ball->ball.radius){
ball->ball.pos.x -= ball->ball.radius;
if(ball->ball.pos.x >= LCD_MAX_WIDTH-ball->ball.radius){
ball->ball.pos.x = LCD_MAX_WIDTH-ball->ball.radius;
}
if(ball->ball.pos.y == LCD_MAX_HEIGHT-ball->ball.radius){
ball->ball.pos.y -= ball->ball.radius;
if(ball->ball.pos.y >= LCD_MAX_HEIGHT-ball->ball.radius){
ball->ball.pos.y = LCD_MAX_HEIGHT-ball->ball.radius;
}
lcd_filled_circle(ball->ball.pos.x, ball->ball.pos.y, ball->ball.radius, ball->ball.color);
vTaskDelay((portTickType)20/portTICK_RATE_MS);
......@@ -221,10 +221,9 @@ void Algo_bots(void *params){
ball->ball.pos.y -= ball->ball.radius/2;
}
}else{
//lcd_filled_circle(ball->ball.pos.x, ball->ball.pos.y, ball->ball.radius, LCD_BLACK);
RandAccel(&ball_acc);
ball->ball.speed.x = ((ball_acc.accel_x*0.08)+ball->ball.speed.x)*(un_ou_moins_un_x);
ball->ball.speed.y = ((ball_acc.accel_y*0.08)+ball->ball.speed.y)*(un_ou_moins_un_y);
ball->ball.speed.x = ((ball_acc.accel_x*0.1)+ball->ball.speed.x)*(un_ou_moins_un_x);
ball->ball.speed.y = ((ball_acc.accel_y*0.1)+ball->ball.speed.y)*(un_ou_moins_un_y);
ball->ball.pos.x = ball->ball.pos.x + ball->ball.speed.x*(un_ou_moins_un_x);
ball->ball.pos.y = ball->ball.pos.y + ball->ball.speed.y*(un_ou_moins_un_y);
......@@ -238,11 +237,11 @@ void Algo_bots(void *params){
if(ball->ball.pos.y <= ball->ball.radius){
ball->ball.pos.y = ball->ball.radius+1;
}
if(ball->ball.pos.x == LCD_MAX_WIDTH-ball->ball.radius){
ball->ball.pos.x -= ball->ball.radius;
if(ball->ball.pos.x >= LCD_MAX_WIDTH-ball->ball.radius){
ball->ball.pos.x = LCD_MAX_WIDTH-ball->ball.radius;
}
if(ball->ball.pos.y == LCD_MAX_HEIGHT-ball->ball.radius){
ball->ball.pos.y -= ball->ball.radius;
if(ball->ball.pos.y >= LCD_MAX_HEIGHT-ball->ball.radius){
ball->ball.pos.y = LCD_MAX_HEIGHT-ball->ball.radius;
}
lcd_filled_circle(ball->ball.pos.x, ball->ball.pos.y, ball->ball.radius, ball->ball.color);
vTaskDelay((portTickType)20/portTICK_RATE_MS);
......@@ -250,12 +249,14 @@ void Algo_bots(void *params){
}
}
//random d'accélérations
void RandAccel(accel_t *accel){
float x = rnd32()%500;
float y = rnd32()%500;
float x = (float)(rnd32()%100)-50;
float y = (float)(rnd32()%100)-50;
accel->accel_x = x/100;
accel->accel_y = y/100;
accel->accel_z = (float)(rnd32()%500)/100;
//accel->accel_z = (float)(rnd32()%500)/100;
accel->magneto_x = 0;
accel->magneto_y = 0;
......
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