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remi.greub
TP_labyrinth
Commits
d928db45
Commit
d928db45
authored
4 weeks ago
by
remi.greub
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ajout d'une balle random
parent
8b8e4596
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G3_TP1_labyrinth_etu/src/labyrinth.c
+81
-0
81 additions, 0 deletions
G3_TP1_labyrinth_etu/src/labyrinth.c
with
81 additions
and
0 deletions
G3_TP1_labyrinth_etu/src/labyrinth.c
+
81
−
0
View file @
d928db45
...
@@ -45,6 +45,8 @@
...
@@ -45,6 +45,8 @@
#define GOAL_H_WALL (LCD_MAX_WIDTH-(2*BALL_RADIUS+1+WALL_WIDTH))
#define GOAL_H_WALL (LCD_MAX_WIDTH-(2*BALL_RADIUS+1+WALL_WIDTH))
#define GOAL_V_WALL (LCD_MAX_HEIGHT-(2*BALL_RADIUS+1+WALL_WIDTH)-1)
#define GOAL_V_WALL (LCD_MAX_HEIGHT-(2*BALL_RADIUS+1+WALL_WIDTH)-1)
#define NUM_THREADS 5
// Ball identifiers
// Ball identifiers
enum
{
enum
{
NONE
=
-
1
,
// NONE is used if ball has reached the goal (winner field)
NONE
=
-
1
,
// NONE is used if ball has reached the goal (winner field)
...
@@ -86,6 +88,8 @@ void slave_info_rx(void *data, int len)
...
@@ -86,6 +88,8 @@ void slave_info_rx(void *data, int len)
}
}
void
Algo_main_ball
(
void
*
params
);
void
Algo_main_ball
(
void
*
params
);
void
Algo_bots
(
void
*
params
);
void
RandAccel
(
accel_t
*
accel
);
int
main
(
void
)
int
main
(
void
)
{
{
...
@@ -113,9 +117,15 @@ int main(void)
...
@@ -113,9 +117,15 @@ int main(void)
accel_read
(
&
ball_accel
);
// example: reading of the accelerometer
accel_read
(
&
ball_accel
);
// example: reading of the accelerometer
// creating tasks...
// creating tasks...
/*for(int i = 0; i<NUM_THREADS; i++){
}*/
xTaskCreate
(
Algo_main_ball
,
(
signed
portCHAR
*
)
"Masterball"
,
xTaskCreate
(
Algo_main_ball
,
(
signed
portCHAR
*
)
"Masterball"
,
configMINIMAL_STACK_SIZE
,
&
ball_param_th
[
0
],
tskIDLE_PRIORITY
+
1
,
configMINIMAL_STACK_SIZE
,
&
ball_param_th
[
0
],
tskIDLE_PRIORITY
+
1
,
NULL
);
NULL
);
xTaskCreate
(
Algo_bots
,
(
signed
portCHAR
*
)
"libreball1"
,
configMINIMAL_STACK_SIZE
,
&
ball_param_th
[
2
],
tskIDLE_PRIORITY
+
1
,
NULL
);
vTaskStartScheduler
();
// launch scheduler
vTaskStartScheduler
();
// launch scheduler
LPC_TIM0
->
TCR
=
1
;
LPC_TIM0
->
TCR
=
1
;
...
@@ -181,3 +191,74 @@ void Algo_main_ball(void *params){
...
@@ -181,3 +191,74 @@ void Algo_main_ball(void *params){
}
}
}
}
void
Algo_bots
(
void
*
params
){
ball_param_th_t
*
ball
=
(
ball_param_th_t
*
)
params
;
accel_t
ball_acc
;
int
un_ou_moins_un_x
=
1
,
un_ou_moins_un_y
=
1
;
while
(
1
){
lcd_filled_circle
(
ball
->
ball
.
pos
.
x
,
ball
->
ball
.
pos
.
y
,
ball
->
ball
.
radius
,
LCD_BLACK
);
int
CollisionState
=
test_collision
(
&
ball
->
ball
);
if
(
CollisionState
!=
NO_COLLISION
){
//ralentissement de 10% de la vitesse de la balle
ball
->
ball
.
speed
.
x
=
ball
->
ball
.
speed
.
x
-
(
ball
->
ball
.
speed
.
x
/
10
);
ball
->
ball
.
speed
.
y
=
ball
->
ball
.
speed
.
y
-
(
ball
->
ball
.
speed
.
y
/
10
);
if
(
CollisionState
&
TOUCH_LEFT
){
un_ou_moins_un_x
=
-
1
;
ball
->
ball
.
pos
.
x
+=
ball
->
ball
.
radius
/
2
;
}
if
(
CollisionState
&
TOUCH_UP
){
un_ou_moins_un_y
=
-
1
;
ball
->
ball
.
pos
.
y
+=
ball
->
ball
.
radius
/
2
;
}
if
(
CollisionState
&
TOUCH_RIGHT
){
un_ou_moins_un_x
=
-
1
;
ball
->
ball
.
pos
.
x
-=
ball
->
ball
.
radius
/
2
;
}
if
(
CollisionState
&
TOUCH_DOWN
){
un_ou_moins_un_y
=
-
1
;
ball
->
ball
.
pos
.
y
-=
ball
->
ball
.
radius
/
2
;
}
}
else
{
//lcd_filled_circle(ball->ball.pos.x, ball->ball.pos.y, ball->ball.radius, LCD_BLACK);
RandAccel
(
&
ball_acc
);
ball
->
ball
.
speed
.
x
=
((
ball_acc
.
accel_x
*
0
.
08
)
+
ball
->
ball
.
speed
.
x
)
*
(
un_ou_moins_un_x
);
ball
->
ball
.
speed
.
y
=
((
ball_acc
.
accel_y
*
0
.
08
)
+
ball
->
ball
.
speed
.
y
)
*
(
un_ou_moins_un_y
);
ball
->
ball
.
pos
.
x
=
ball
->
ball
.
pos
.
x
+
ball
->
ball
.
speed
.
x
*
(
un_ou_moins_un_x
);
ball
->
ball
.
pos
.
y
=
ball
->
ball
.
pos
.
y
+
ball
->
ball
.
speed
.
y
*
(
un_ou_moins_un_y
);
un_ou_moins_un_y
=
1
;
un_ou_moins_un_x
=
1
;
}
//}
if
(
ball
->
ball
.
pos
.
x
<=
ball
->
ball
.
radius
){
ball
->
ball
.
pos
.
x
=
ball
->
ball
.
radius
+
1
;
}
if
(
ball
->
ball
.
pos
.
y
<=
ball
->
ball
.
radius
){
ball
->
ball
.
pos
.
y
=
ball
->
ball
.
radius
+
1
;
}
if
(
ball
->
ball
.
pos
.
x
==
LCD_MAX_WIDTH
-
ball
->
ball
.
radius
){
ball
->
ball
.
pos
.
x
-=
ball
->
ball
.
radius
;
}
if
(
ball
->
ball
.
pos
.
y
==
LCD_MAX_HEIGHT
-
ball
->
ball
.
radius
){
ball
->
ball
.
pos
.
y
-=
ball
->
ball
.
radius
;
}
lcd_filled_circle
(
ball
->
ball
.
pos
.
x
,
ball
->
ball
.
pos
.
y
,
ball
->
ball
.
radius
,
ball
->
ball
.
color
);
vTaskDelay
((
portTickType
)
20
/
portTICK_RATE_MS
);
}
}
void
RandAccel
(
accel_t
*
accel
){
float
x
=
rnd32
()
%
500
;
float
y
=
rnd32
()
%
500
;
accel
->
accel_x
=
x
/
100
;
accel
->
accel_y
=
y
/
100
;
accel
->
accel_z
=
(
float
)(
rnd32
()
%
500
)
/
100
;
accel
->
magneto_x
=
0
;
accel
->
magneto_y
=
0
;
accel
->
magneto_z
=
0
;
accel
->
temperature
=
0
;
}
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