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Verified Commit 0bd042e5 authored by orestis.malaspin's avatar orestis.malaspin
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corrected error in vec2.c comments

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......@@ -6,57 +6,68 @@
/// @param x_ The first component.
/// @param y_ The second component.
/// @return The newly created vector.
vec2 vec2_create(double x_, double y_) {}
vec2 vec2_create(double x_, double y_) {
}
/// Create a zero 2d vector.
/// @return The newly created zero vector.
vec2 vec2_create_zero() { vec2_create(0.0, 0.0); }
vec2 vec2_create_zero() {
vec2_create(0.0, 0.0);
}
/// Add two vectors.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @return The sum in a new vector.
vec2 vec2_add(vec2 lhs, vec2 rhs) {}
vec2 vec2_add(vec2 lhs, vec2 rhs) {
}
/// Substract two vectors.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @return The difference in a new vector.
vec2 vec2_sub(vec2 lhs, vec2 rhs) {}
vec2 vec2_sub(vec2 lhs, vec2 rhs) {
}
/// Multiply a vector by a scalar.
/// @param scalar The left operand, a scalar.
/// @param rhs The right operand, a vector.
/// @return The product in a new vector.
vec2 vec2_mul(double scalar, vec2 rhs) {}
vec2 vec2_mul(double scalar, vec2 rhs) {
}
/// Compute the dot product (scalar product) between two vectors.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @return The dot product.
double vec2_dot(vec2 lhs, vec2 rhs) {}
double vec2_dot(vec2 lhs, vec2 rhs) {
}
/// Compute the square of the euclidean norm of a given vector.
/// @param v The vector.
/// @return The square of the norm.
double vec2_norm_sqr(vec2 v) {}
double vec2_norm_sqr(vec2 v) {
}
/// Compute the euclidean norm of a given vector.
/// @param v The vector.
/// @return The norm.
double vec2_norm(vec2 v) {}
double vec2_norm(vec2 v) {
}
/// Compute the normalization of a given vector.
/// @param v The vector.
/// @return The new normalized vector.
vec2 vec2_normalize(vec2 v) {}
vec2 vec2_normalize(vec2 v) {
}
/// Check whether two vectors are approximately equals within a given tolerance.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @param eps The tolerance.
/// @return The dot product.
bool vec2_is_approx_equal(vec2 lhs, vec2 rhs, double eps) {}
/// @return true if vector are approximately equal, false otherwise.
bool vec2_is_approx_equal(vec2 lhs, vec2 rhs, double eps) {
}
/// Compute the coordinates of a 2d vector (with components between 0 and 1)
/// in a given screen matrix.
......@@ -64,11 +75,11 @@ bool vec2_is_approx_equal(vec2 lhs, vec2 rhs, double eps) {}
/// @param width The screen width.
/// @param height The screen height.
/// @return The coordinates (rwo, column).
coordinates vec2_to_coordinates(vec2 v, uint32_t width, uint32_t height) {}
coordinates vec2_to_coordinates(vec2 v, uint32_t width, uint32_t height) {
}
/// Print a vector in the standard output.
/// @param v The vector.
void vec2_print(vec2 v)
{
void vec2_print(vec2 v) {
printf("x = %g, y = %g\n", v.x, v.y);
}
\ No newline at end of file
}
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