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This is an archived project. Repository and other project resources are read-only.
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tanguy.cavagna
isc_physics
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0bd042e5
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0bd042e5
authored
3 years ago
by
orestis.malaspin
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corrected error in vec2.c comments
parent
e390780f
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practical_work/tp_vec2/vec2/vec2.c
+26
-15
26 additions, 15 deletions
practical_work/tp_vec2/vec2/vec2.c
with
26 additions
and
15 deletions
practical_work/tp_vec2/vec2/vec2.c
+
26
−
15
View file @
0bd042e5
...
...
@@ -6,57 +6,68 @@
/// @param x_ The first component.
/// @param y_ The second component.
/// @return The newly created vector.
vec2
vec2_create
(
double
x_
,
double
y_
)
{}
vec2
vec2_create
(
double
x_
,
double
y_
)
{
}
/// Create a zero 2d vector.
/// @return The newly created zero vector.
vec2
vec2_create_zero
()
{
vec2_create
(
0
.
0
,
0
.
0
);
}
vec2
vec2_create_zero
()
{
vec2_create
(
0
.
0
,
0
.
0
);
}
/// Add two vectors.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @return The sum in a new vector.
vec2
vec2_add
(
vec2
lhs
,
vec2
rhs
)
{}
vec2
vec2_add
(
vec2
lhs
,
vec2
rhs
)
{
}
/// Substract two vectors.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @return The difference in a new vector.
vec2
vec2_sub
(
vec2
lhs
,
vec2
rhs
)
{}
vec2
vec2_sub
(
vec2
lhs
,
vec2
rhs
)
{
}
/// Multiply a vector by a scalar.
/// @param scalar The left operand, a scalar.
/// @param rhs The right operand, a vector.
/// @return The product in a new vector.
vec2
vec2_mul
(
double
scalar
,
vec2
rhs
)
{}
vec2
vec2_mul
(
double
scalar
,
vec2
rhs
)
{
}
/// Compute the dot product (scalar product) between two vectors.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @return The dot product.
double
vec2_dot
(
vec2
lhs
,
vec2
rhs
)
{}
double
vec2_dot
(
vec2
lhs
,
vec2
rhs
)
{
}
/// Compute the square of the euclidean norm of a given vector.
/// @param v The vector.
/// @return The square of the norm.
double
vec2_norm_sqr
(
vec2
v
)
{}
double
vec2_norm_sqr
(
vec2
v
)
{
}
/// Compute the euclidean norm of a given vector.
/// @param v The vector.
/// @return The norm.
double
vec2_norm
(
vec2
v
)
{}
double
vec2_norm
(
vec2
v
)
{
}
/// Compute the normalization of a given vector.
/// @param v The vector.
/// @return The new normalized vector.
vec2
vec2_normalize
(
vec2
v
)
{}
vec2
vec2_normalize
(
vec2
v
)
{
}
/// Check whether two vectors are approximately equals within a given tolerance.
/// @param lhs The left operand.
/// @param rhs The right operand.
/// @param eps The tolerance.
/// @return The dot product.
bool
vec2_is_approx_equal
(
vec2
lhs
,
vec2
rhs
,
double
eps
)
{}
/// @return true if vector are approximately equal, false otherwise.
bool
vec2_is_approx_equal
(
vec2
lhs
,
vec2
rhs
,
double
eps
)
{
}
/// Compute the coordinates of a 2d vector (with components between 0 and 1)
/// in a given screen matrix.
...
...
@@ -64,11 +75,11 @@ bool vec2_is_approx_equal(vec2 lhs, vec2 rhs, double eps) {}
/// @param width The screen width.
/// @param height The screen height.
/// @return The coordinates (rwo, column).
coordinates
vec2_to_coordinates
(
vec2
v
,
uint32_t
width
,
uint32_t
height
)
{}
coordinates
vec2_to_coordinates
(
vec2
v
,
uint32_t
width
,
uint32_t
height
)
{
}
/// Print a vector in the standard output.
/// @param v The vector.
void
vec2_print
(
vec2
v
)
{
void
vec2_print
(
vec2
v
)
{
printf
(
"x = %g, y = %g
\n
"
,
v
.
x
,
v
.
y
);
}
\ No newline at end of file
}
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