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florian.hassler
test_vr
Commits
5bb0a8fa
Commit
5bb0a8fa
authored
May 1, 2019
by
florian.hassler
Browse files
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Plain Diff
functionnal game with godot
parent
ba4a6e01
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4 changed files
test_vr_godot/Game.gd
+7
-1
7 additions, 1 deletion
test_vr_godot/Game.gd
test_vr_godot/Game.tscn
+151
-9
151 additions, 9 deletions
test_vr_godot/Game.tscn
test_vr_godot/Player.gd
+3
-2
3 additions, 2 deletions
test_vr_godot/Player.gd
test_vr_godot/pickup.gd
+36
-0
36 additions, 0 deletions
test_vr_godot/pickup.gd
with
197 additions
and
12 deletions
test_vr_godot/Game.gd
+
7
−
1
View file @
5bb0a8fa
...
@@ -3,7 +3,7 @@ extends Spatial
...
@@ -3,7 +3,7 @@ extends Spatial
# Declare member variables here. Examples:
# Declare member variables here. Examples:
# var a = 2
# var a = 2
# var b = "text"
# var b = "text"
var
score
=
0
# Called when the node enters the scene tree for the first time.
# Called when the node enters the scene tree for the first time.
func
_ready
():
func
_ready
():
var
VR
=
ARVRServer
.
find_interface
(
"Oculus"
)
var
VR
=
ARVRServer
.
find_interface
(
"Oculus"
)
...
@@ -20,3 +20,9 @@ func _ready():
...
@@ -20,3 +20,9 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#func _process(delta):
# pass
# pass
func
increase_score
():
score
=
score
+
1
func
get_score
():
return
score
\ No newline at end of file
This diff is collapsed.
Click to expand it.
test_vr_godot/Game.tscn
+
151
−
9
View file @
5bb0a8fa
[gd_scene load_steps=1
5
format=2]
[gd_scene load_steps=1
9
format=2]
[ext_resource path="res://Game.gd" type="Script" id=1]
[ext_resource path="res://Game.gd" type="Script" id=1]
[ext_resource path="res://Player.gd" type="Script" id=2]
[ext_resource path="res://Player.gd" type="Script" id=2]
[ext_resource path="res://pickup.gd" type="Script" id=3]
[sub_resource type="SphereShape" id=1]
[sub_resource type="SphereShape" id=1]
...
@@ -37,6 +38,13 @@ bounce = 0.5
...
@@ -37,6 +38,13 @@ bounce = 0.5
[sub_resource type="PhysicsMaterial" id=12]
[sub_resource type="PhysicsMaterial" id=12]
bounce = 0.5
bounce = 0.5
[sub_resource type="CubeMesh" id=13]
[sub_resource type="SpatialMaterial" id=14]
albedo_color = Color( 0.992157, 0.905882, 0, 1 )
[sub_resource type="BoxShape" id=15]
[node name="Game" type="Spatial"]
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
script = ExtResource( 1 )
...
@@ -52,7 +60,6 @@ script = ExtResource( 2 )
...
@@ -52,7 +60,6 @@ script = ExtResource( 2 )
[node name="Camera" type="Camera" parent="Player"]
[node name="Camera" type="Camera" parent="Player"]
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10.7425, 10.738 )
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10.7425, 10.738 )
visible = false
[node name="CollisionShape" type="CollisionShape" parent="Player"]
[node name="CollisionShape" type="CollisionShape" parent="Player"]
shape = SubResource( 1 )
shape = SubResource( 1 )
...
@@ -67,23 +74,21 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.4796, 11 )
...
@@ -67,23 +74,21 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.4796, 11 )
[node name="ARVRCamera" type="ARVRCamera" parent="Player/ARVROrigin"]
[node name="ARVRCamera" type="ARVRCamera" parent="Player/ARVROrigin"]
[node name="
StaticBody
" type="StaticBody" parent="."]
[node name="
floor
" type="StaticBody" parent="."]
editor/display_folded = true
editor/display_folded = true
transform = Transform( 10, 0, 0, 0, 0.01, 0, 0, 0, 10, 0, 0, 0 )
transform = Transform( 10, 0, 0, 0, 0.01, 0, 0, 0, 10, 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="
StaticBody
"]
[node name="MeshInstance" type="MeshInstance" parent="
floor
"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1,
0, 4.07057, 0
)
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1,
-0.000484419, 2.2213, 0.000886536
)
mesh = SubResource( 4 )
mesh = SubResource( 4 )
material/0 = SubResource( 5 )
material/0 = SubResource( 5 )
[node name="CollisionShape" type="CollisionShape" parent="
StaticBody
"]
[node name="CollisionShape" type="CollisionShape" parent="
floor
"]
shape = SubResource( 6 )
shape = SubResource( 6 )
[node name="walls" type="Node" parent="."]
[node name="walls" type="Node" parent="."]
editor/display_folded = true
[node name="northWall" type="StaticBody" parent="walls"]
[node name="northWall" type="StaticBody" parent="walls"]
editor/display_folded = true
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 0.3, 0, 1, -10 )
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 0.3, 0, 1, -10 )
physics_material_override = SubResource( 7 )
physics_material_override = SubResource( 7 )
...
@@ -130,8 +135,145 @@ shape = SubResource( 8 )
...
@@ -130,8 +135,145 @@ shape = SubResource( 8 )
mesh = SubResource( 9 )
mesh = SubResource( 9 )
material/0 = null
material/0 = null
[node name="Score" type="Label" parent="."]
margin_left = 21.259
margin_top = 39.1908
margin_right = 61.259
margin_bottom = 53.1908
text = "Score"
[node name="Win" type="Label" parent="."]
margin_left = 447.0
margin_top = 184.0
margin_right = 591.0
margin_bottom = 258.0
size_flags_stretch_ratio = 2.38
text = "win"
align = 1
valign = 1
[node name="Pickups" type="Node" parent="."]
[node name="Pickups" type="Node" parent="."]
[node name="pickup" type="Area" parent="Pickups"]
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -5.94239, 1.35348, -5.10558 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup"]
shape = SubResource( 15 )
[node name="pickup2" type="Area" parent="Pickups"]
editor/display_folded = true
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -5.95064, 1.03515, 0.217007 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup2"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup2"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[node name="pickup3" type="Area" parent="Pickups"]
editor/display_folded = true
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -5.95064, 1.03515, 3.71801 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup3"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup3"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[node name="pickup4" type="Area" parent="Pickups"]
editor/display_folded = true
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -1.81294, 1.03515, 5.51762 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup4"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup4"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[node name="pickup5" type="Area" parent="Pickups"]
editor/display_folded = true
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 1.64553, 1.03515, 5.51762 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup5"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup5"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[node name="pickup6" type="Area" parent="Pickups"]
editor/display_folded = true
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 4.28147, 1.03515, 2.90757 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup6"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup6"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[node name="pickup7" type="Area" parent="Pickups"]
editor/display_folded = true
editor/display_folded = true
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 4.28147, 1.03515, -1.57881 )
script = ExtResource( 3 )
[node name="RigidBody" type="RigidBody" parent="Pickups"]
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup7"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup7"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[node name="pickup8" type="Area" parent="Pickups"]
editor/display_folded = true
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 4.28147, 1.03515, -6.06925 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup8"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup8"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[node name="pickup9" type="Area" parent="Pickups"]
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0.208534, 1.03515, -6.06925 )
script = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Pickups/pickup9"]
mesh = SubResource( 13 )
material/0 = SubResource( 14 )
[node name="CollisionShape" type="CollisionShape" parent="Pickups/pickup9"]
transform = Transform( 0.341421, -0.0585786, 0.2, 0.2, 0.2, -0.282843, -0.0585786, 0.341421, 0.2, 0, 0, 0 )
shape = SubResource( 15 )
[connection signal="body_entered" from="Pickups/pickup" to="Pickups/pickup" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup2" to="Pickups/pickup2" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup3" to="Pickups/pickup3" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup4" to="Pickups/pickup4" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup5" to="Pickups/pickup5" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup6" to="Pickups/pickup6" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup7" to="Pickups/pickup7" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup8" to="Pickups/pickup8" method="_on_pickup_body_entered"]
[connection signal="body_entered" from="Pickups/pickup9" to="Pickups/pickup9" method="_on_pickup_body_entered"]
This diff is collapsed.
Click to expand it.
test_vr_godot/Player.gd
+
3
−
2
View file @
5bb0a8fa
extends
RigidBody
extends
RigidBody
var
speed
=
1
0
var
speed
=
2
0
# Declare member variables here. Examples:
# Declare member variables here. Examples:
# var a = 2
# var a = 2
# var b = "text"
# var b = "text"
...
@@ -23,3 +23,4 @@ func _process(delta):
...
@@ -23,3 +23,4 @@ func _process(delta):
if
Input
.
is_action_pressed
(
"ui_up"
):
if
Input
.
is_action_pressed
(
"ui_up"
):
velocity
.
z
-=
1
velocity
.
z
-=
1
add_force
(
velocity
*
speed
,
Vector3
(
0
,
0
,
0
))
add_force
(
velocity
*
speed
,
Vector3
(
0
,
0
,
0
))
This diff is collapsed.
Click to expand it.
test_vr_godot/pickup.gd
0 → 100644
+
36
−
0
View file @
5bb0a8fa
extends
Area
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var
score_lbl
var
lbl_win
var
game_control
# Called when the node enters the scene tree for the first time.
func
_ready
():
score_lbl
=
get_node
(
"/root/Game/Score"
)
lbl_win
=
get_node
(
"/root/Game/Win"
)
game_control
=
get_node
(
"/root/Game"
)
lbl_win
.
set_text
(
""
)
display_score
()
pass
# Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func
_process
(
delta
):
rotate_x
(
deg2rad
(
15
*
delta
))
rotate_y
(
deg2rad
(
30
*
delta
))
rotate_z
(
deg2rad
(
45
*
delta
))
func
_on_pickup_body_entered
(
body
):
if
body
is
RigidBody
:
game_control
.
increase_score
()
display_score
()
queue_free
()
func
display_score
():
var
score
=
game_control
.
get_score
()
score_lbl
.
set_text
(
"score: "
+
str
(
score
))
if
score
>=
9
:
lbl_win
.
set_text
(
"YOU WIN!"
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
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