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Exercices 1ere
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Info_Sismondi
Exercices 1ere
Commits
b8c77e4c
Commit
b8c77e4c
authored
5 months ago
by
Vincent N
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Tentative de pong en turtle
Pas adapté aux élèves
parent
db41acc0
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Jeux/Pong/pong_brouillon.py
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95 additions, 0 deletions
Jeux/Pong/pong_brouillon.py
Jeux/Pong/pong_chat_gpt.py
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117 additions, 0 deletions
Jeux/Pong/pong_chat_gpt.py
with
212 additions
and
0 deletions
Jeux/Pong/pong_brouillon.py
0 → 100644
+
95
−
0
View file @
b8c77e4c
from
turtle
import
*
from
math
import
sqrt
# Constantes
XPalette
=
10
YPalette
=
100
xTerrain
=
300
yTerrain
=
200
# Formes
paletteShape
=
((
0
,
0
),
(
0
,
YPalette
),
(
XPalette
,
YPalette
),
(
XPalette
,
0
))
register_shape
(
'
palette
'
,
paletteShape
)
carreShape
=
((
0
,
0
),
(
0
,
XPalette
),
(
XPalette
,
XPalette
),
(
XPalette
,
0
))
register_shape
(
'
carre
'
,
carreShape
)
wn
=
Screen
()
wn
.
bgcolor
(
'
lightblue
'
)
ball
=
Turtle
(
shape
=
'
circle
'
)
ball
.
penup
()
ball
.
shapesize
()
ball
.
speed
(
0
)
ball
.
goto
(
xTerrain
//
2
,
yTerrain
//
2
)
ball
.
pendown
()
ball
.
width
(
5
)
for
_
in
range
(
2
):
ball
.
right
(
90
)
ball
.
forward
(
yTerrain
)
ball
.
right
(
90
)
ball
.
forward
(
xTerrain
)
ball
.
penup
()
ball
.
goto
(
0
,
0
)
ball
.
setheading
(
45
)
# turtle object
p1
=
Turtle
(
shape
=
'
palette
'
)
p1
.
penup
()
p1
.
setheading
(
90
)
p1
.
speed
(
0
)
# p1.goto(-100, -50)
p2
=
Turtle
(
shape
=
'
palette
'
)
p2
.
penup
()
p2
.
setheading
(
90
)
p2
.
speed
(
0
)
p2
.
goto
(
100
,
-
50
)
def
check_collision
(
t1
,
t2
):
x1
,
y1
=
t1
.
position
()
x2
,
y2
=
t2
.
position
()
print
(
abs
(
y1
-
y2
),
abs
(
x1
-
x2
))
return
abs
(
x1
+
XPalette
/
2
-
x2
)
<=
(
XPalette
/
2
+
XPalette
/
2
)
and
abs
(
y1
-
y2
)
<=
(
YPalette
/
2
+
XPalette
/
2
)
def
deplacement
():
ball
.
forward
(
10
)
if
check_collision
(
ball
,
p2
):
print
(
"
coucou
"
)
ball
.
backward
(
10
)
if
ball
.
heading
<
90
:
ball
.
left
(
90
)
else
:
ball
.
left
(
-
90
)
elif
check_collision
(
ball
,
p1
):
print
(
"
coucou
"
)
ball
.
backward
(
10
)
if
ball
.
heading
<
90
:
ball
.
left
(
-
90
)
else
:
ball
.
left
(
90
)
wn
.
ontimer
(
deplacement
,
500
)
wn
.
onkey
(
lambda
:
p1
.
forward
(
10
),
'
w
'
)
wn
.
onkey
(
lambda
:
p1
.
backward
(
10
),
'
s
'
)
wn
.
onkey
(
lambda
:
p2
.
forward
(
10
),
'
Up
'
)
wn
.
onkey
(
lambda
:
p2
.
backward
(
10
),
'
Down
'
)
ball
.
dot
()
#
# wn.listen()
# deplacement()
#
# wn.mainloop()
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Jeux/Pong/pong_chat_gpt.py
0 → 100644
+
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−
0
View file @
b8c77e4c
import
turtle
# Configuration de la fenêtre
win
=
turtle
.
Screen
()
win
.
title
(
"
Pong en Python Turtle
"
)
win
.
bgcolor
(
"
black
"
)
win
.
setup
(
width
=
800
,
height
=
600
)
win
.
tracer
(
0
)
# Score
score_a
=
0
score_b
=
0
# Raquette de gauche
paddle_a
=
turtle
.
Turtle
()
paddle_a
.
speed
(
0
)
paddle_a
.
shape
(
"
square
"
)
paddle_a
.
color
(
"
white
"
)
paddle_a
.
shapesize
(
stretch_wid
=
6
,
stretch_len
=
1
)
paddle_a
.
penup
()
paddle_a
.
goto
(
-
350
,
0
)
# Raquette de droite
paddle_b
=
turtle
.
Turtle
()
paddle_b
.
speed
(
0
)
paddle_b
.
shape
(
"
square
"
)
paddle_b
.
color
(
"
white
"
)
paddle_b
.
shapesize
(
stretch_wid
=
6
,
stretch_len
=
1
)
paddle_b
.
penup
()
paddle_b
.
goto
(
350
,
0
)
# Balle
ball
=
turtle
.
Turtle
()
ball
.
speed
(
0
)
ball
.
shape
(
"
square
"
)
ball
.
color
(
"
white
"
)
ball
.
penup
()
ball
.
goto
(
0
,
0
)
ball
.
dx
=
0.2
ball
.
dy
=
-
0.2
# Affichage du score
pen
=
turtle
.
Turtle
()
pen
.
speed
(
0
)
pen
.
color
(
"
white
"
)
pen
.
penup
()
pen
.
hideturtle
()
pen
.
goto
(
0
,
260
)
pen
.
write
(
"
Joueur A: 0 Joueur B: 0
"
,
align
=
"
center
"
,
font
=
(
"
Courier
"
,
24
,
"
normal
"
))
# Fonctions pour les mouvements
def
paddle_a_up
():
y
=
paddle_a
.
ycor
()
if
y
<
250
:
paddle_a
.
sety
(
y
+
20
)
def
paddle_a_down
():
y
=
paddle_a
.
ycor
()
if
y
>
-
240
:
paddle_a
.
sety
(
y
-
20
)
def
paddle_b_up
():
y
=
paddle_b
.
ycor
()
if
y
<
250
:
paddle_b
.
sety
(
y
+
20
)
def
paddle_b_down
():
y
=
paddle_b
.
ycor
()
if
y
>
-
240
:
paddle_b
.
sety
(
y
-
20
)
# Liaison clavier
win
.
listen
()
win
.
onkeypress
(
paddle_a_up
,
"
w
"
)
win
.
onkeypress
(
paddle_a_down
,
"
s
"
)
win
.
onkeypress
(
paddle_b_up
,
"
Up
"
)
win
.
onkeypress
(
paddle_b_down
,
"
Down
"
)
# Boucle principale du jeu
while
True
:
win
.
update
()
# Déplacement de la balle
ball
.
setx
(
ball
.
xcor
()
+
ball
.
dx
)
ball
.
sety
(
ball
.
ycor
()
+
ball
.
dy
)
# Collision avec les bords
if
ball
.
ycor
()
>
290
:
ball
.
sety
(
290
)
ball
.
dy
*=
-
1
if
ball
.
ycor
()
<
-
290
:
ball
.
sety
(
-
290
)
ball
.
dy
*=
-
1
if
ball
.
xcor
()
>
390
:
ball
.
goto
(
0
,
0
)
ball
.
dx
*=
-
1
score_a
+=
1
pen
.
clear
()
pen
.
write
(
f
"
Joueur A:
{
score_a
}
Joueur B:
{
score_b
}
"
,
align
=
"
center
"
,
font
=
(
"
Courier
"
,
24
,
"
normal
"
))
if
ball
.
xcor
()
<
-
390
:
ball
.
goto
(
0
,
0
)
ball
.
dx
*=
-
1
score_b
+=
1
pen
.
clear
()
pen
.
write
(
f
"
Joueur A:
{
score_a
}
Joueur B:
{
score_b
}
"
,
align
=
"
center
"
,
font
=
(
"
Courier
"
,
24
,
"
normal
"
))
# Collision avec les raquettes
if
(
340
<
ball
.
xcor
()
<
350
)
and
(
paddle_b
.
ycor
()
-
50
<
ball
.
ycor
()
<
paddle_b
.
ycor
()
+
50
):
ball
.
setx
(
340
)
ball
.
dx
*=
-
1
if
(
-
350
<
ball
.
xcor
()
<
-
340
)
and
(
paddle_a
.
ycor
()
-
50
<
ball
.
ycor
()
<
paddle_a
.
ycor
()
+
50
):
ball
.
setx
(
-
340
)
ball
.
dx
*=
-
1
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